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Searched refs:D3D9 (Results 1 – 25 of 73) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_expectations/
DGPUTestExpectationsTest.cpp40 bool D3D9 = false; in validateConfigAPI() local
48 D3D9 = true; in validateConfigAPI()
66 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
/third_party/skia/third_party/externals/angle2/src/tests/gles_conformance_tests/
Dgles_conformance_tests.h17 struct D3D9 struct
31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gles_conformance_tests/
Dgles_conformance_tests.h17 struct D3D9 struct
31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
/third_party/skia/third_party/externals/angle2/src/tests/test_expectations/
DGPUTestExpectationsTest.cpp47 bool D3D9 = false; in validateConfigAPI() local
56 D3D9 = true; in validateConfigAPI()
77 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
/third_party/skia/third_party/externals/egl-registry/extensions/ANGLE/
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
/third_party/flutter/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
DEGL_ANGLE_platform_angle_d3d.txt76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display,
86 a D3D9 display.
DANGLE_texture_usage.txt172 be updated frequently. We could map this to D3D9 dynamic textures. This would
174 However renderable textures cannot be dynamic in D3D9, which eliminates the
/third_party/EGL/extensions/ANGLE/
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
/third_party/skia/third_party/externals/angle2/extensions/
DEGL_ANGLE_device_d3d.txt78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
DEGL_ANGLE_platform_angle_d3d.txt76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display,
86 a D3D9 display.
DANGLE_texture_usage.txt172 be updated frequently. We could map this to D3D9 dynamic textures. This would
174 However renderable textures cannot be dynamic in D3D9, which eliminates the
/third_party/flutter/skia/third_party/externals/angle2/doc/
DExtensionSupport.md37 * requires support for INTZ and NULL surfaces in D3D9 (see
62 * fn1: extensions are only exposed if underlying D3D9 device has support for
/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/
Dangle_test_configs.cpp196 EGLPlatformParameters D3D9() in D3D9() function
402 return PlatformParameters(1, 0, egl_platform::D3D9()); in ES1_D3D9()
407 return PlatformParameters(2, 0, egl_platform::D3D9()); in ES2_D3D9()
Dangle_test_configs.h73 EGLPlatformParameters D3D9();
/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/
DDrawCallPerfParams.cpp67 params.eglParameters = D3D9(); in DrawCallD3D9()
DDynamicPromotionPerfTest.cpp172 params.eglParameters = egl_platform::D3D9(); in DynamicPromotionD3D9Params()
DPointSprites.cpp207 params.eglParameters = egl_platform::D3D9(); in D3D9Params()
DInterleavedAttributeData.cpp225 params.eglParameters = egl_platform::D3D9(); in D3D9Params()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
Dangle_test_configs.cpp338 EGLPlatformParameters D3D9() in D3D9() function
545 return PlatformParameters(1, 0, egl_platform::D3D9()); in ES1_D3D9()
550 return PlatformParameters(2, 0, egl_platform::D3D9()); in ES2_D3D9()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_khr_gles2_test_expectations.txt15 // D3D9 D3D11 OPENGL GLES VULKAN
/third_party/flutter/skia/third_party/externals/sdl/
DWhatsNew.txt192 * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the…
229 * Added a function to get the D3D9 adapter index for a display:
231 * Added a function to get the D3D9 device for a D3D9 renderer:
/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/
Ddeqp_egl_test_expectations.txt17 3916 D3D9 : dEQP-EGL.functional.sharing.gles2.multithread.* = SKIP
18 3916 D3D9 : dEQP-EGL.functional.multithread.* = SKIP
19 3916 D3D9 : dEQP-EGL.functional.render.multi_thread.* = SKIP
20 3916 D3D9 : dEQP-EGL.functional.color_clears.multi_thread.* = SKIP
/third_party/skia/third_party/externals/opengl-registry/extensions/ANGLE/
DANGLE_texture_usage.txt172 be updated frequently. We could map this to D3D9 dynamic textures. This would
174 However renderable textures cannot be dynamic in D3D9, which eliminates the
/third_party/openGLES/extensions/ANGLE/
DANGLE_texture_usage.txt172 be updated frequently. We could map this to D3D9 dynamic textures. This would
174 However renderable textures cannot be dynamic in D3D9, which eliminates the

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