/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_expectations/ |
D | GPUTestExpectationsTest.cpp | 40 bool D3D9 = false; in validateConfigAPI() local 48 D3D9 = true; in validateConfigAPI() 66 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
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/third_party/skia/third_party/externals/angle2/src/tests/gles_conformance_tests/ |
D | gles_conformance_tests.h | 17 struct D3D9 struct 31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gles_conformance_tests/ |
D | gles_conformance_tests.h | 17 struct D3D9 struct 31 typedef testing::Types<D3D9, D3D11> ConformanceTestTypes; argument
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/third_party/skia/third_party/externals/angle2/src/tests/test_expectations/ |
D | GPUTestExpectationsTest.cpp | 47 bool D3D9 = false; in validateConfigAPI() local 56 D3D9 = true; in validateConfigAPI() 77 EXPECT_EQ(D3D9, config.getConditions()[GPUTestConfig::kConditionD3D9]); in validateConfigAPI()
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/third_party/skia/third_party/externals/egl-registry/extensions/ANGLE/ |
D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
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/third_party/flutter/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
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D | EGL_ANGLE_platform_angle_d3d.txt | 76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display, 86 a D3D9 display.
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D | ANGLE_texture_usage.txt | 172 be updated frequently. We could map this to D3D9 dynamic textures. This would 174 However renderable textures cannot be dynamic in D3D9, which eliminates the
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/third_party/EGL/extensions/ANGLE/ |
D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
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/third_party/skia/third_party/externals/angle2/extensions/ |
D | EGL_ANGLE_device_d3d.txt | 78 On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer 81 associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
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D | EGL_ANGLE_platform_angle_d3d.txt | 76 - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE for a D3D9 display, 86 a D3D9 display.
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D | ANGLE_texture_usage.txt | 172 be updated frequently. We could map this to D3D9 dynamic textures. This would 174 However renderable textures cannot be dynamic in D3D9, which eliminates the
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/third_party/flutter/skia/third_party/externals/angle2/doc/ |
D | ExtensionSupport.md | 37 * requires support for INTZ and NULL surfaces in D3D9 (see 62 * fn1: extensions are only exposed if underlying D3D9 device has support for
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | angle_test_configs.cpp | 196 EGLPlatformParameters D3D9() in D3D9() function 402 return PlatformParameters(1, 0, egl_platform::D3D9()); in ES1_D3D9() 407 return PlatformParameters(2, 0, egl_platform::D3D9()); in ES2_D3D9()
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D | angle_test_configs.h | 73 EGLPlatformParameters D3D9();
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/perf_tests/ |
D | DrawCallPerfParams.cpp | 67 params.eglParameters = D3D9(); in DrawCallD3D9()
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D | DynamicPromotionPerfTest.cpp | 172 params.eglParameters = egl_platform::D3D9(); in DynamicPromotionD3D9Params()
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D | PointSprites.cpp | 207 params.eglParameters = egl_platform::D3D9(); in D3D9Params()
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D | InterleavedAttributeData.cpp | 225 params.eglParameters = egl_platform::D3D9(); in D3D9Params()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
D | angle_test_configs.cpp | 338 EGLPlatformParameters D3D9() in D3D9() function 545 return PlatformParameters(1, 0, egl_platform::D3D9()); in ES1_D3D9() 550 return PlatformParameters(2, 0, egl_platform::D3D9()); in ES2_D3D9()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/deqp_support/ |
D | deqp_khr_gles2_test_expectations.txt | 15 // D3D9 D3D11 OPENGL GLES VULKAN
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/third_party/flutter/skia/third_party/externals/sdl/ |
D | WhatsNew.txt | 192 * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the… 229 * Added a function to get the D3D9 adapter index for a display: 231 * Added a function to get the D3D9 device for a D3D9 renderer:
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/third_party/skia/third_party/externals/angle2/src/tests/deqp_support/ |
D | deqp_egl_test_expectations.txt | 17 3916 D3D9 : dEQP-EGL.functional.sharing.gles2.multithread.* = SKIP 18 3916 D3D9 : dEQP-EGL.functional.multithread.* = SKIP 19 3916 D3D9 : dEQP-EGL.functional.render.multi_thread.* = SKIP 20 3916 D3D9 : dEQP-EGL.functional.color_clears.multi_thread.* = SKIP
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/third_party/skia/third_party/externals/opengl-registry/extensions/ANGLE/ |
D | ANGLE_texture_usage.txt | 172 be updated frequently. We could map this to D3D9 dynamic textures. This would 174 However renderable textures cannot be dynamic in D3D9, which eliminates the
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/third_party/openGLES/extensions/ANGLE/ |
D | ANGLE_texture_usage.txt | 172 be updated frequently. We could map this to D3D9 dynamic textures. This would 174 However renderable textures cannot be dynamic in D3D9, which eliminates the
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