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Searched refs:D3DTA_CURRENT (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c2795 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
2796 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
2798 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
2799 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
2800 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
Dnine_dump.c245 case D3DTA_CURRENT: return "CURRENT"; in nine_D3DTA_to_str()
Dnine_ff.c1115 case D3DTA_CURRENT: in ps_get_ts_arg()
1154 case D3DTA_CURRENT: in ps_get_ts_dst()
1465 dst = ps_get_ts_dst(&ps, key->ts[s].resultarg ? D3DTA_TEMP : D3DTA_CURRENT); in nine_ff_build_ps()
/third_party/mesa3d/include/D3D9/
Dd3d9types.h325 #define D3DTA_CURRENT 0x00000001 macro