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Searched refs:DEBUG_CS (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/intel/dev/
Dintel_debug.c78 { "cs", DEBUG_CS },
98 DEBUG_TES | DEBUG_GS | DEBUG_CS |
113 [MESA_SHADER_COMPUTE] = DEBUG_CS, in intel_debug_flag_for_shader_stage()
Dintel_debug.h79 #define DEBUG_CS (1ull << 31) macro
/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_debug.h47 #define DEBUG_CS 0x10000 macro
Dlp_state_cs.c523 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in llvmpipe_remove_cs_shader_variant()
777 if ((LP_DEBUG & DEBUG_CS) || (gallivm_debug & GALLIVM_DEBUG_IR)) { in generate_variant()
840 if (LP_DEBUG & DEBUG_CS) { in llvmpipe_update_cs()
Dlp_screen.c78 { "cs", DEBUG_CS, NULL },
/third_party/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_disk_cache.c49 DEBUG_VS, DEBUG_TCS, DEBUG_TES, DEBUG_GS, DEBUG_WM, DEBUG_CS, in debug_enabled_for_stage()
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs.cpp10105 INTEL_DEBUG(params->debug_flag ? params->debug_flag : DEBUG_CS); in brw_compile_cs()