Searched refs:DESTRUCTOR (Results 1 – 6 of 6) sorted by relevance
21 #define DESTRUCTOR __attribute__((destructor)) macro24 #define DESTRUCTOR macro44 DESTRUCTOR static void glDetachProcess() in glDetachProcess()
26 #define __selinux_key_create(KEY, DESTRUCTOR) \ argument27 (pthread_key_create != NULL ? pthread_key_create(KEY, DESTRUCTOR) : -1)
35 #define DESTRUCTOR __attribute__((destructor)) macro38 #define DESTRUCTOR macro118 DESTRUCTOR void detachProcess() in detachProcess()
243 if node.kind == CursorKind.DESTRUCTOR and check_cpp_namespace(depth):
9484 // DESTRUCTOR - Do not edit by hand.10186 // DESTRUCTOR - Do not edit by hand.10834 // DESTRUCTOR - Do not edit by hand.11561 // DESTRUCTOR - Do not edit by hand.11745 +// DESTRUCTOR - Do not edit by hand.12371 // DESTRUCTOR - Do not edit by hand.12983 // DESTRUCTOR - Do not edit by hand.13766 +// DESTRUCTOR - Do not edit by hand.16092 +// DESTRUCTOR - Do not edit by hand.19402 +// DESTRUCTOR - Do not edit by hand.[all …]
25374 +// DESTRUCTOR - Do not edit by hand.25483 // DESTRUCTOR - Do not edit by hand.25681 // DESTRUCTOR - Do not edit by hand.26462 // DESTRUCTOR - Do not edit by hand.26658 +// DESTRUCTOR - Do not edit by hand.27014 // DESTRUCTOR - Do not edit by hand.27227 // DESTRUCTOR - Do not edit by hand.27549 // DESTRUCTOR - Do not edit by hand.27831 +// DESTRUCTOR - Do not edit by hand.28069 // DESTRUCTOR - Do not edit by hand.[all …]