Home
last modified time | relevance | path

Searched refs:DRAW_COUNT_BITS (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DRenderer.cpp331 drawList[nextDraw & DRAW_COUNT_BITS] = draw; in draw()
818 DrawCall *draw = drawList[currentDraw & DRAW_COUNT_BITS]; in findAvailableTasks()
832 draw = drawList[currentDraw & DRAW_COUNT_BITS]; in findAvailableTasks()
918 DrawCall *draw = drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in executeTask()
953 DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; in executeTask()
987 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in finishRendering()
1122 DrawCall *draw = drawList[primitiveDrawCall & DRAW_COUNT_BITS]; in processPrimitiveVertices()
1570 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupSolidTriangles()
1616 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupWireframeTriangle()
1673 DrawCall &draw = *drawList[primitiveProgress[unit].drawCall & DRAW_COUNT_BITS]; in setupVertexTriangle()
[all …]
DRenderer.hpp423 DRAW_COUNT_BITS = DRAW_COUNT - 1, enumerator