Searched refs:DeletePending (Results 1 – 7 of 7) sorted by relevance
183 && !syncObj->DeletePending) { in _mesa_get_and_ref_sync()253 syncObj->DeletePending = GL_TRUE; in delete_sync()288 syncObj->DeletePending = GL_FALSE; in fence_sync()
1403 GLboolean DeletePending; /**< true if buffer object is removed from the hash */ member2672 GLboolean DeletePending; member3029 GLboolean DeletePending; member3357 GLboolean DeletePending; /**< Object was deleted while there were still member3590 GLboolean DeletePending; member
450 if (!shProg->DeletePending) { in delete_shader_program()451 shProg->DeletePending = GL_TRUE; in delete_shader_program()468 if (!sh->DeletePending) { in delete_shader()469 sh->DeletePending = GL_TRUE; in delete_shader()742 *params = shProg->DeletePending; in get_programiv()1069 *params = shader->DeletePending; in get_shaderiv()
571 fb->DeletePending || in update_color_read_buffer()
1120 if ((oldBufObj && oldBufObj->Name == buffer && !oldBufObj->DeletePending) || in bind_buffer_object()1713 bufObj->DeletePending = GL_TRUE; in delete_buffers()
395 fb->DeletePending = GL_TRUE; in xmesa_free_buffer()
4273 BOOLEAN DeletePending; member