Home
last modified time | relevance | path

Searched refs:Depth (Results 1 – 25 of 719) sorted by relevance

12345678910>>...29

/third_party/typescript/tests/baselines/reference/
DarrayFakeFlatNoCrashInferenceDeclarations.types2 type BadFlatArray<Arr, Depth extends number> = {obj: {
3Depth]]]]]]]]]]] extends -1 ? "done" : "recur"] : InnerArr; }[[-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 1…
4Depth]]]]]]]]]]] extends -1 ? "done" : "recur"] : InnerArr; }[[-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 1…
10Depth]]]]]]]]]]]] extends -1 ? "done" : "recur"] : InnerArr; }[[-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, …
12 …ay<InnerArr, [-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20][Depth]>
17 }[Depth extends -1 ? "done" : "recur"]}["obj"];
DarrayFakeFlatNoCrashInferenceDeclarations.symbols2 type BadFlatArray<Arr, Depth extends number> = {obj: {
5 >Depth : Symbol(Depth, Decl(arrayFakeFlatNoCrashInferenceDeclarations.ts, 0, 22))
18 …ay<InnerArr, [-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20][Depth]>
21 >Depth : Symbol(Depth, Decl(arrayFakeFlatNoCrashInferenceDeclarations.ts, 0, 22))
26 }[Depth extends -1 ? "done" : "recur"]}["obj"];
27 >Depth : Symbol(Depth, Decl(arrayFakeFlatNoCrashInferenceDeclarations.ts, 0, 22))
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/CodeGen/GlobalISel/
DGISelKnownBits.cpp53 unsigned Depth) { in computeKnownBitsForFrameIndex() argument
92 unsigned Depth) { in computeKnownBitsImpl() argument
112 if (Depth == getMaxDepth()) in computeKnownBitsImpl()
123 Depth); in computeKnownBitsImpl()
138 computeKnownBitsImpl(Src.getReg(), Known, DemandedElts, Depth); in computeKnownBitsImpl()
159 Depth + 1); in computeKnownBitsImpl()
164 Depth + 1); in computeKnownBitsImpl()
171 Depth + 1); in computeKnownBitsImpl()
173 Depth + 1); in computeKnownBitsImpl()
198 Depth + 1); in computeKnownBitsImpl()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DScoreboardHazardRecognizer.h45 size_t Depth = 0; variable
57 size_t getDepth() const { return Depth; } in getDepth()
61 assert(Depth && !(Depth & (Depth - 1)) &&
64 return Data[(Head + idx) & (Depth-1)];
69 Depth = d;
70 Data = new unsigned[Depth];
73 memset(Data, 0, Depth * sizeof(Data[0]));
78 Head = (Head + 1) & (Depth-1); in advance()
82 Head = (Head - 1) & (Depth-1); in recede()
/third_party/glslang/Test/baseResults/
Dhlsl.pp.line.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
16 0:126 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
29 0:127 Depth: direct index for structure ( temp float)
30 0:127 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
36 0:129 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
42 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
43 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
53 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
62 0:33 Depth: direct index for structure ( temp float)
63 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
69 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
74 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
75 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
76 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
84 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.offset.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
50 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
59 0:41 Depth: direct index for structure ( temp float)
60 0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
66 0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
71 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
72 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
73 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
77 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
81 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.load.buffer.float.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
41 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
50 0:35 Depth: direct index for structure ( temp float)
51 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
57 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
62 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
63 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
64 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
68 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
72 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.load.buffer.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
38 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
47 0:35 Depth: direct index for structure ( temp float)
48 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
54 0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
59 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
60 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
65 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
69 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.inoutquals.frag.out27 …nition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
51 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
61 0:23 Depth: direct index for structure ( temp float)
62 0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
70 0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
78 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
79 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 …n Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
86 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
90 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.samplelevel.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 0:34 Depth: direct index for structure ( temp float)
111 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
117 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
122 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
123 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
124 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
128 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
132 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.basic.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
74 0:44 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
83 0:45 Depth: direct index for structure ( temp float)
84 0:45 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
90 0:47 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
95 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
96 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
97 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
105 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.sample.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
89 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
98 0:34 Depth: direct index for structure ( temp float)
99 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
105 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
111 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
112 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
116 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
120 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.samplebias.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 0:34 Depth: direct index for structure ( temp float)
111 0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
117 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
122 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
123 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
124 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
128 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
132 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.gather.array.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
80 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
89 0:40 Depth: direct index for structure ( temp float)
90 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
96 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
101 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
102 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
103 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
107 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
111 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.samplegrad.offsetarray.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
119 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
128 0:36 Depth: direct index for structure ( temp float)
129 0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
135 0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
140 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
141 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
142 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
146 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
150 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.samplebias.array.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
128 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
137 0:40 Depth: direct index for structure ( temp float)
138 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
144 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
149 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
150 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
151 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
155 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
159 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.sample.dx9.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
145 0:32 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
153 0:33 Depth: direct index for structure ( temp float)
154 0:33 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
160 0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
165 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
166 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
167 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
171 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
175 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
Dhlsl.sample.array.dx10.frag.out6 …on Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
110 0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
119 0:40 Depth: direct index for structure ( temp float)
120 0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
126 0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
131 … child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
132 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
133 …Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
137 … 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
141 0:? '@entryPointOutput.Depth' ( out float FragDepth)
[all …]
/third_party/mesa3d/src/mesa/main/
Ddepth.c51 ctx->Depth.Clear = CLAMP( depth, 0.0, 1.0 ); in _mesa_ClearDepth()
65 if (ctx->Depth.Func == func) in depth_func()
88 ctx->Depth.Func = func; in depth_func()
129 if (ctx->Depth.Mask == flag) in _mesa_DepthMask()
135 ctx->Depth.Mask = flag; in _mesa_DepthMask()
163 if (ctx->Depth.BoundsMin == zmin && ctx->Depth.BoundsMax == zmax) in _mesa_DepthBoundsEXT()
169 ctx->Depth.BoundsMin = zmin; in _mesa_DepthBoundsEXT()
170 ctx->Depth.BoundsMax = zmax; in _mesa_DepthBoundsEXT()
185 ctx->Depth.Test = GL_FALSE; in _mesa_init_depth()
186 ctx->Depth.Clear = 1.0; in _mesa_init_depth()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Analysis/
DValueTracking.cpp167 unsigned Depth, const Query &Q);
170 const DataLayout &DL, unsigned Depth, in computeKnownBits() argument
174 ::computeKnownBits(V, Known, Depth, in computeKnownBits()
178 static KnownBits computeKnownBits(const Value *V, unsigned Depth,
182 unsigned Depth, AssumptionCache *AC, in computeKnownBits() argument
188 V, Depth, Query(DL, AC, safeCxtI(V, CxtI), DT, UseInstrInfo, ORE)); in computeKnownBits()
227 static bool isKnownToBeAPowerOfTwo(const Value *V, bool OrZero, unsigned Depth,
231 bool OrZero, unsigned Depth, in isKnownToBeAPowerOfTwo() argument
235 V, OrZero, Depth, Query(DL, AC, safeCxtI(V, CxtI), DT, UseInstrInfo)); in isKnownToBeAPowerOfTwo()
238 static bool isKnownNonZero(const Value *V, unsigned Depth, const Query &Q);
[all …]
/third_party/skia/third_party/externals/dawn/src/tests/unittests/
DSubresourceStorageTests.cpp296 SubresourceStorage<int> s(Aspect::Depth | Aspect::Stencil, 5, 3); in TEST()
297 FakeStorage<int> f(Aspect::Depth | Aspect::Stencil, 5, 3); in TEST()
302 CheckAspectCompressed(s, Aspect::Depth, true); in TEST()
313 SubresourceStorage<int> s(Aspect::Depth | Aspect::Stencil, kLayers, kLevels); in TEST()
314 FakeStorage<int> f(Aspect::Depth | Aspect::Stencil, kLayers, kLevels); in TEST()
320 SubresourceRange range = SubresourceRange::MakeSingle(Aspect::Depth, layer, level); in TEST()
329 CheckAspectCompressed(s, Aspect::Depth, false); in TEST()
331 CheckLayerCompressed(s, Aspect::Depth, layer, false); in TEST()
337 SubresourceRange::MakeFull(Aspect::Depth | Aspect::Stencil, kLayers, kLevels); in TEST()
341 CheckAspectCompressed(s, Aspect::Depth, true); in TEST()
[all …]
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dnorm.inl90 unsigned int Depth argument
93 …return pow(pow(y.x - x.x, T(Depth)) + pow(y.y - x.y, T(Depth)) + pow(y.z - x.z, T(Depth)), T(1) / …
100 unsigned int Depth argument
103 return pow(pow(v.x, T(Depth)) + pow(v.y, T(Depth)) + pow(v.z, T(Depth)), T(1) / T(Depth));
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Analysis/
DValueTracking.h55 const DataLayout &DL, unsigned Depth = 0,
64 unsigned Depth = 0, AssumptionCache *AC = nullptr,
90 bool OrZero = false, unsigned Depth = 0,
104 bool isKnownNonZero(const Value *V, const DataLayout &DL, unsigned Depth = 0,
118 unsigned Depth = 0,
126 bool isKnownPositive(const Value *V, const DataLayout &DL, unsigned Depth = 0,
134 bool isKnownNegative(const Value *V, const DataLayout &DL, unsigned Depth = 0,
159 unsigned Depth = 0, AssumptionCache *AC = nullptr,
172 unsigned Depth = 0, AssumptionCache *AC = nullptr,
184 unsigned Depth = 0);
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-subzero/lib/Support/
DSignals.cpp52 static bool findModulesAndOffsets(void **StackTrace, int Depth,
66 void **StackTrace, int Depth,
72 void **StackTrace, int Depth, in printSymbolizedStackTrace() argument
101 std::vector<const char *> Modules(Depth, nullptr); in printSymbolizedStackTrace()
102 std::vector<intptr_t> Offsets(Depth, 0); in printSymbolizedStackTrace()
103 if (!findModulesAndOffsets(StackTrace, Depth, Modules.data(), Offsets.data(), in printSymbolizedStackTrace()
115 for (int i = 0; i < Depth; i++) { in printSymbolizedStackTrace()
149 for (int i = 0; i < Depth; i++) { in printSymbolizedStackTrace()

12345678910>>...29