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Searched refs:DepthWriteMask (Results 1 – 24 of 24) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/compiler/
Dradeon_program_pair.h77 unsigned int DepthWriteMask:1; member
Dradeon_pair_schedule.c660 rgb->Alpha.DepthWriteMask = alpha->Alpha.DepthWriteMask; in destructive_merge_instructions()
947 pair_inst->Alpha.DepthWriteMask = pair_inst->RGB.DepthWriteMask; in convert_rgb_to_alpha()
967 pair_inst->RGB.DepthWriteMask = 0; in convert_rgb_to_alpha()
Dr500_fragprog_emit.c260 if (inst->RGB.OutputWriteMask || inst->Alpha.OutputWriteMask || inst->Alpha.DepthWriteMask) { in emit_paired()
277 if (inst->Alpha.DepthWriteMask) { in emit_paired()
Dradeon_pair_translate.c288 pair->Alpha.DepthWriteMask |= GET_BIT(inst->DstReg.WriteMask, 3); in set_pair_instruction()
Dr300_fragprog_emit.c276 if (inst->Alpha.DepthWriteMask) { in emit_alu()
Dradeon_program_print.c432 if (inst->Alpha.DepthWriteMask) in rc_print_pair_instruction()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp74 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in loadResources()
DRenderStateCache.cpp200 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
DBlit11.cpp655 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in initResources()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp75 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in loadResources()
DRenderStateCache.cpp239 dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask); in getDepthStencilState()
DBlit11.cpp659 depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in initResources()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp273 mDepthStencilDescriptor.DepthWriteMask = descriptor->depthWriteEnabled in ComputeDepthStencilDesc()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp283 mDepthStencilDescriptor.DepthWriteMask = descriptor->depthWriteEnabled in ComputeDepthStencilDesc()
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_dx10.cpp434 desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX10_CreateDeviceObjects()
Dimgui_impl_dx11.cpp441 desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX11_CreateDeviceObjects()
Dimgui_impl_dx12.cpp558 desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_dx10.cpp495 desc.DepthWriteMask = D3D10_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX10_CreateDeviceObjects()
Dimgui_impl_dx11.cpp507 desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX11_CreateDeviceObjects()
Dimgui_impl_dx12.cpp653 desc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.cpp456 dsDesc->DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO; in fill_in_depth_stencil_state()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DOutputMerger.cpp904 state.depth_writemask = (pDepthStencilDesc->DepthWriteMask ? 1 : 0); in CreateDepthStencilState()
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp187 outDesc.DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; in SetDefaultDepthStencilDesc()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.cpp439 dsa->desc.DepthWriteMask = (D3D12_DEPTH_WRITE_MASK) depth_stencil_alpha->depth_writemask; in d3d12_create_depth_stencil_alpha_state()