Searched refs:ENABLE_ALL (Results 1 – 2 of 2) sorted by relevance
491 [PIPE_SHADER_VERTEX] = {FD6_GROUP_VS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()492 [PIPE_SHADER_TESS_CTRL] = {FD6_GROUP_HS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()493 [PIPE_SHADER_TESS_EVAL] = {FD6_GROUP_DS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()494 [PIPE_SHADER_GEOMETRY] = {FD6_GROUP_GS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()912 ENABLE_ALL); in fd6_emit_streamout()918 FD6_GROUP_SO, ENABLE_ALL); in fd6_emit_streamout()1024 uint32_t enable_mask = ENABLE_ALL; in fd6_emit_state()1058 ENABLE_ALL); in fd6_emit_state()1145 debug_assert((g->enable_mask & ~ENABLE_ALL) == 0); in fd6_emit_state()
73 #define ENABLE_ALL \ macro