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Searched refs:ENABLE_ALL (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/
Dfd6_emit.c491 [PIPE_SHADER_VERTEX] = {FD6_GROUP_VS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()
492 [PIPE_SHADER_TESS_CTRL] = {FD6_GROUP_HS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()
493 [PIPE_SHADER_TESS_EVAL] = {FD6_GROUP_DS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()
494 [PIPE_SHADER_GEOMETRY] = {FD6_GROUP_GS_TEX, ENABLE_ALL}, in fd6_emit_combined_textures()
912 ENABLE_ALL); in fd6_emit_streamout()
918 FD6_GROUP_SO, ENABLE_ALL); in fd6_emit_streamout()
1024 uint32_t enable_mask = ENABLE_ALL; in fd6_emit_state()
1058 ENABLE_ALL); in fd6_emit_state()
1145 debug_assert((g->enable_mask & ~ENABLE_ALL) == 0); in fd6_emit_state()
Dfd6_emit.h73 #define ENABLE_ALL \ macro