Searched refs:ExecutionId (Results 1 – 2 of 2) sorted by relevance
252 UINT64 ExecutionId) in ProcessTransitioningResource() argument284 ExecutionId); // throw( bad_alloc ) in ProcessTransitioningResource()301 UINT64 ExecutionId) in ProcessTransitioningSubresourceExplicit() argument313 if(ExecutionId != CurrentLogicalState.ExecutionId && CurrentLogicalState.MayDecay) in ProcessTransitioningSubresourceExplicit()349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay}; in ProcessTransitioningSubresourceExplicit()379 …teManager::ApplyAllResourceTransitions(ID3D12GraphicsCommandList *pCommandList, UINT64 ExecutionId) in ApplyAllResourceTransitions() argument394 ExecutionId); in ApplyAllResourceTransitions()
106 UINT64 ExecutionId = 0; member237 void ApplyAllResourceTransitions(ID3D12GraphicsCommandList *pCommandList, UINT64 ExecutionId);278 UINT64 ExecutionId);293 UINT64 ExecutionId);