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Searched refs:ExecutionId (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.cpp252 UINT64 ExecutionId) in ProcessTransitioningResource() argument
284 ExecutionId); // throw( bad_alloc ) in ProcessTransitioningResource()
301 UINT64 ExecutionId) in ProcessTransitioningSubresourceExplicit() argument
313 if(ExecutionId != CurrentLogicalState.ExecutionId && CurrentLogicalState.MayDecay) in ProcessTransitioningSubresourceExplicit()
349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay}; in ProcessTransitioningSubresourceExplicit()
379 …teManager::ApplyAllResourceTransitions(ID3D12GraphicsCommandList *pCommandList, UINT64 ExecutionId) in ApplyAllResourceTransitions() argument
394 ExecutionId); in ApplyAllResourceTransitions()
DD3D12ResourceState.h106 UINT64 ExecutionId = 0; member
237 void ApplyAllResourceTransitions(ID3D12GraphicsCommandList *pCommandList, UINT64 ExecutionId);
278 UINT64 ExecutionId);
293 UINT64 ExecutionId);