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Searched refs:EyePosition (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c130 if (TEST_EQ_4V(lu->EyePosition, params)) in _mesa_light()
134 bool old_positional = lu->EyePosition[3] != 0.0f; in _mesa_light()
136 COPY_4V(lu->EyePosition, params); in _mesa_light()
403 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv()
461 params[0] = (GLint) ctx->Light.LightSource[l].EyePosition[0]; in _mesa_GetLightiv()
462 params[1] = (GLint) ctx->Light.LightSource[l].EyePosition[1]; in _mesa_GetLightiv()
463 params[2] = (GLint) ctx->Light.LightSource[l].EyePosition[2]; in _mesa_GetLightiv()
464 params[3] = (GLint) ctx->Light.LightSource[l].EyePosition[3]; in _mesa_GetLightiv()
1050 COPY_4FV( light->_Position, lu->EyePosition ); in compute_light_positions()
1055 lu->EyePosition ); in compute_light_positions()
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Dffvertex_prog.c196 if (lu->EyePosition[3] == 0.0F) in make_state_key()
Dattrib.c968 _mesa_light(ctx, i, GL_POSITION, lu->EyePosition); in _mesa_PopAttrib()
Dmtypes.h567 GLfloat EyePosition[4]; /**< STATE_POSITION in eye coordinates */ member
/third_party/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c901 if (lu->EyePosition[3] == 0.0) { in update_light()
951 if (lu->EyePosition[3] != 0.0F) in radeonLightfv()
1013 if ( lu->EyePosition[3] == 0.0F || in radeonLightfv()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1124 if (lu->EyePosition[3] == 0.0) { in update_light()
1168 if (lu->EyePosition[3] != 0.0F) in r200Lightfv()
1229 if ( lu->EyePosition[3] == 0.0F || in r200Lightfv()