Searched refs:EyePosition (Results 1 – 6 of 6) sorted by relevance
130 if (TEST_EQ_4V(lu->EyePosition, params)) in _mesa_light()134 bool old_positional = lu->EyePosition[3] != 0.0f; in _mesa_light()136 COPY_4V(lu->EyePosition, params); in _mesa_light()403 COPY_4V( params, ctx->Light.LightSource[l].EyePosition ); in _mesa_GetLightfv()461 params[0] = (GLint) ctx->Light.LightSource[l].EyePosition[0]; in _mesa_GetLightiv()462 params[1] = (GLint) ctx->Light.LightSource[l].EyePosition[1]; in _mesa_GetLightiv()463 params[2] = (GLint) ctx->Light.LightSource[l].EyePosition[2]; in _mesa_GetLightiv()464 params[3] = (GLint) ctx->Light.LightSource[l].EyePosition[3]; in _mesa_GetLightiv()1050 COPY_4FV( light->_Position, lu->EyePosition ); in compute_light_positions()1055 lu->EyePosition ); in compute_light_positions()[all …]
196 if (lu->EyePosition[3] == 0.0F) in make_state_key()
968 _mesa_light(ctx, i, GL_POSITION, lu->EyePosition); in _mesa_PopAttrib()
567 GLfloat EyePosition[4]; /**< STATE_POSITION in eye coordinates */ member
901 if (lu->EyePosition[3] == 0.0) { in update_light()951 if (lu->EyePosition[3] != 0.0F) in radeonLightfv()1013 if ( lu->EyePosition[3] == 0.0F || in radeonLightfv()
1124 if (lu->EyePosition[3] == 0.0) { in update_light()1168 if (lu->EyePosition[3] != 0.0F) in r200Lightfv()1229 if ( lu->EyePosition[3] == 0.0F || in r200Lightfv()