Searched refs:FD_DIRTY_SHADER_SSBO (Results 1 – 6 of 6) sorted by relevance
187 FD_DIRTY_SHADER_SSBO = BIT(3), enumerator631 STATIC_ASSERT(FD_DIRTY_SHADER_SSBO == BIT(3)); in fd_context_dirty_shader()
138 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) { in batch_draw_tracking_for_dirty_bits()
184 fd_context_dirty_shader(ctx, shader, FD_DIRTY_SHADER_SSBO); in fd_set_shader_buffers()
143 fd_context_dirty_shader(ctx, stage, FD_DIRTY_SHADER_SSBO); in rebind_resource_in_ctx()
533 FD_DIRTY_SHADER_SSBO)) || in fd6_emit_combined_textures()1173 FD_DIRTY_SHADER_IMAGE | FD_DIRTY_SHADER_SSBO)) { in fd6_emit_cs_state()1200 if (dirty & (FD_DIRTY_SHADER_SSBO | FD_DIRTY_SHADER_IMAGE)) { in fd6_emit_cs_state()
879 if (ctx->dirty_shader[PIPE_SHADER_FRAGMENT] & FD_DIRTY_SHADER_SSBO) in fd5_emit_state()923 if (dirty & FD_DIRTY_SHADER_SSBO) in fd5_emit_cs_state()