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Searched refs:FILL_SOLID (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DContext.cpp188 return fillModeAware ? fillMode == FILL_SOLID : true; in isDrawTriangle()
191 return fillModeAware ? fillMode == FILL_SOLID : true; in isDrawTriangle()
257 fillMode = FILL_SOLID; in init()
DContext.hpp103 FILL_SOLID, enumerator
DRenderer.cpp297 case FILL_SOLID: in draw()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp47 setFillMode(FILL_SOLID); in Device()