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Searched refs:FLAG_USES_TEXTURES (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderDiscardTests.cpp54 FLAG_USES_TEXTURES = (1<<0), enumerator
116 if (m_flags & FLAG_USES_TEXTURES) in init()
361 deUint32 flags = (mode == DISCARDMODE_TEXTURE ? FLAG_USES_TEXTURES : 0) in makeDiscardCase()
Des2fShaderStructTests.cpp56 FLAG_USES_TEXTURES = (1<<0), enumerator
115 if ((m_flags & FLAG_USES_TEXTURES) && m_isVertexCase) in init()
133 if (m_flags & FLAG_USES_TEXTURES) in init()
1889 UNIFORM_STRUCT_CASE(sampler, "Sampler in struct", FLAG_USES_TEXTURES, in init()
1916 UNIFORM_STRUCT_CASE(sampler_nested, "Sampler in nested struct", FLAG_USES_TEXTURES, in init()
1949 UNIFORM_STRUCT_CASE(sampler_array, "Sampler in struct array", FLAG_USES_TEXTURES, in init()
1979 …IFORM_STRUCT_CASE(sampler_in_function_arg, "Sampler in struct as function arg", FLAG_USES_TEXTURES, in init()
2005 …STRUCT_CASE(sampler_in_array_function_arg, "Sampler in struct as function arg", FLAG_USES_TEXTURES, in init()