Searched refs:FLAG_USES_TEXTURES (Results 1 – 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderDiscardTests.cpp | 54 FLAG_USES_TEXTURES = (1<<0), enumerator 116 if (m_flags & FLAG_USES_TEXTURES) in init() 361 deUint32 flags = (mode == DISCARDMODE_TEXTURE ? FLAG_USES_TEXTURES : 0) in makeDiscardCase()
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D | es2fShaderStructTests.cpp | 56 FLAG_USES_TEXTURES = (1<<0), enumerator 115 if ((m_flags & FLAG_USES_TEXTURES) && m_isVertexCase) in init() 133 if (m_flags & FLAG_USES_TEXTURES) in init() 1889 UNIFORM_STRUCT_CASE(sampler, "Sampler in struct", FLAG_USES_TEXTURES, in init() 1916 UNIFORM_STRUCT_CASE(sampler_nested, "Sampler in nested struct", FLAG_USES_TEXTURES, in init() 1949 UNIFORM_STRUCT_CASE(sampler_array, "Sampler in struct array", FLAG_USES_TEXTURES, in init() 1979 …IFORM_STRUCT_CASE(sampler_in_function_arg, "Sampler in struct as function arg", FLAG_USES_TEXTURES, in init() 2005 …STRUCT_CASE(sampler_in_array_function_arg, "Sampler in struct as function arg", FLAG_USES_TEXTURES, in init()
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