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Searched refs:FORMAT_D24X8 (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
DConfig.cpp150 case sw::FORMAT_D24X8: in Config()
DDisplay.cpp176 sw::FORMAT_D24X8, in initialize()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSurface.hpp176 FORMAT_D24X8, enumerator
DBlitter.cpp394 case FORMAT_D24X8: in read()
761 case FORMAT_D24X8: in write()
1057 case FORMAT_D24X8: in GetScale()
DSurface.cpp1628 case FORMAT_D24X8: return 4; in bytes()
2542 case FORMAT_D24X8: in isStencil()
2570 case FORMAT_D24X8: in isDepth()
2598 case FORMAT_D24X8: in hasQuadLayout()
3728 case FORMAT_D24X8: in selectInternalFormat()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp1307 case GL_UNSIGNED_INT_24_8_OES: return sw::FORMAT_D24X8; in ConvertReadFormatType()
2334 case sw::FORMAT_D24X8: return GL_DEPTH_COMPONENT24; in ConvertDepthStencilFormat()
DTexture.cpp2038 case sw::FORMAT_D24X8: in createDepthStencil()