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Searched refs:FX (Results 1 – 25 of 71) sorted by relevance

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/third_party/boost/libs/test/doc/examples/
Ddecorator_12.output4 set up FX
11 tear down FX
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/PowerPC/
DPPCScheduleP7.td33 def P7_FX1 : FuncUnit; // FX pipeline 1
34 def P7_FX2 : FuncUnit; // FX pipeline 2
45 // Each LSU pipeline can also execute FX add and logical instructions.
51 // FX loads have a two cycle load-to-use latency (so one "bubble" cycle).
54 // Frequent FX ops. take only one cycle and results can be used again in the
55 // next cycle (there is a self-bypass). Getting results from the other FX
59 // (instead of 3 cycles on the POWER6). VSU XS handles vector FX-style ops.
DPPCScheduleP8.td38 def P8_FXU1 : FuncUnit; // FX pipeline 1
39 def P8_FXU2 : FuncUnit; // FX pipeline 2
/third_party/skia/third_party/externals/oboe/apps/fxlab/docs/
DREADME.md1 # Docs for Android FX Lab
/third_party/mesa3d/src/nouveau/drm-shim/
DREADME.md15 | 30 | NV30 | GeForce FX 5500 | DX9 |
/third_party/mesa3d/docs/relnotes/
D5.0.131 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D5.0.231 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D6.0.138 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D4.0.238 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D4.0.340 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D5.069 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D6.067 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D4.0138 FX (3dfx Voodoo1/2) implements OpenGL 1.3
D3.535 FX (3dfx Voodoo1/2) updated
D3.3220 and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_shared_texture_palette.txt29 Quadro DCC, Quadro4 XGL), and NV3x (GeForce FX 5xxxx, Quadro FX
DEXT_depth_bounds_test.txt20 Implemented in GeForce FX 5900 (NV35) drivers as of June 2003.
22 Also supported by GeForce FX 5700 (NV36) and GeForce6 (NV4x).
DEXT_texture_sRGB.txt28 Implemented by NVIDIA's Release 80 driver series for GeForce FX
29 (NV3x), GeForce 6 and 7 Series (NV4x and G7x), and Quadro FX (NV3xGL,
814 GeForce FX, Quadro FX, and GeForce 6 and 7 Series GPUs store
/third_party/openGLES/extensions/EXT/
DEXT_shared_texture_palette.txt29 Quadro DCC, Quadro4 XGL), and NV3x (GeForce FX 5xxxx, Quadro FX
DEXT_depth_bounds_test.txt20 Implemented in GeForce FX 5900 (NV35) drivers as of June 2003.
22 Also supported by GeForce FX 5700 (NV36) and GeForce6 (NV4x).
DEXT_texture_sRGB.txt28 Implemented by NVIDIA's Release 80 driver series for GeForce FX
29 (NV3x), GeForce 6 and 7 Series (NV4x and G7x), and Quadro FX (NV3xGL,
814 GeForce FX, Quadro FX, and GeForce 6 and 7 Series GPUs store
/third_party/gettext/gettext-tools/doc/
DISO_639-293 dra Dravidian (Other) FX
206 nah Nahuatl languages FX
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Hexagon/
DHexagonISelDAGToDAG.cpp736 int FX = cast<FrameIndexSDNode>(N)->getIndex(); in SelectFrameIndex() local
739 SDValue FI = CurDAG->getTargetFrameIndex(FX, MVT::i32); in SelectFrameIndex()
749 if (FX < 0 || MaxA <= StkA || !MFI.hasVarSizedObjects()) { in SelectFrameIndex()
1295 int FX = cast<FrameIndexSDNode>(N)->getIndex(); in SelectAddrFI() local
1296 if (!MFI.isFixedObjectIndex(FX) && HFI.needsAligna(*MF)) in SelectAddrFI()
1298 R = CurDAG->getTargetFrameIndex(FX, MVT::i32); in SelectAddrFI()
/third_party/openGLES/extensions/NV/
DNV_texture_expand_normal.txt38 architectures. Support for NV3x (GeForce FX), NV4x (GeForce 6
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_texture_expand_normal.txt38 architectures. Support for NV3x (GeForce FX), NV4x (GeForce 6

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