Searched refs:Feedback (Results 1 – 25 of 153) sorted by relevance
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62 ctx->Feedback.BufferSize = 0; in _mesa_FeedbackBuffer()68 ctx->Feedback._Mask = 0; in _mesa_FeedbackBuffer()71 ctx->Feedback._Mask = FB_3D; in _mesa_FeedbackBuffer()74 ctx->Feedback._Mask = (FB_3D | FB_COLOR); in _mesa_FeedbackBuffer()77 ctx->Feedback._Mask = (FB_3D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()80 ctx->Feedback._Mask = (FB_3D | FB_4D | FB_COLOR | FB_TEXTURE); in _mesa_FeedbackBuffer()88 ctx->Feedback.Type = type; in _mesa_FeedbackBuffer()89 ctx->Feedback.BufferSize = size; in _mesa_FeedbackBuffer()90 ctx->Feedback.Buffer = buffer; in _mesa_FeedbackBuffer()91 ctx->Feedback.Count = 0; /* Because of this. */ in _mesa_FeedbackBuffer()[all …]
60 if (ctx->Feedback.Count < ctx->Feedback.BufferSize) { in _mesa_feedback_token()61 ctx->Feedback.Buffer[ctx->Feedback.Count] = token; in _mesa_feedback_token()63 ctx->Feedback.Count++; in _mesa_feedback_token()
294 *params = ctx->Feedback.Buffer; in _get_vao_pointerv()
1 # Transform Feedback implementation on Metal back-end4 - OpenGL ES 3.0 introduces Transform Feedback as a way to capture vertex outputs to buffers before6 - Metal doesn't support Transform Feedback natively but it is possible to be emulated using Compute11 brings challenges to implement Transform Feedback when `GL_RASTERIZER_DISCARD` is not enabled,12 because in that case, by right OpenGL will do both the Transform Feedback and rasterization16 - Transform Feedback will be implemented by inserting additional code snippet to write vertex's19 - When Transform Feedback ends, a memory barrier must be inserted because the XFB buffers could be23 - In order to support Transform Feedback capturing and rasterization at the same time, the draw call33 - If `GL_RASTERIZER_DISCARD` is enabled when Transform Feedback is enabled:38 - If `GL_RASTERIZER_DISCARD` is enabled and Transform Feedback is NOT enabled, we cannot disable[all …]
25 group('Feedback on Android', () {45 return () => Feedback.forTap(context);79 return Feedback.wrapForTap(callback, context);109 return () => Feedback.forLongPress(context);141 return Feedback.wrapForLongPress(callback, context);168 group('Feedback on iOS', () {174 return () => Feedback.forTap(context);190 return () => Feedback.forLongPress(context);
40 /// onTap: Feedback.wrapForTap(_onTapHandler, context),41 /// onLongPress: Feedback.wrapForLongPress(_onLongPressHandler, context),68 /// Feedback.forTap(context);73 /// Feedback.forLongPress(context);82 class Feedback {83 Feedback._();118 Feedback.forTap(context);158 Feedback.forLongPress(context);
29 ## Feedback section in SPIR-V Reader
102 Add a section immediately before "Rendering Feedback Loops" that describes161 Modify the last bullet point in the "Rendering Feedback Loops" subsection to267 -- Section 4.4.3 "Feedback Loops Between Textures and the Framebuffer"269 Modify the last two bullet points in "Rendering Feedback Loops" after "while
23 * Transform Feedback
51 - Selection/Feedback mode didn't handle polygon culling correctly (bug
46 - Correct Transform Feedback Varyings information is expected after
1 # Transform Feedback via extension
52 ## Feedback!
350 list them as Transform Feedback Queries and Occlusion Queries.361 Transform Feedback Queries (target TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)366 and list them as Primitive Queries (section 2.17), Transform Feedback370 Primitive Queries and Transform Feedback.
340 list them as Transform Feedback Queries and Occlusion Queries.351 Transform Feedback Queries (target TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)356 and list them as Primitive Queries (section 2.17), Transform Feedback360 Primitive Queries and Transform Feedback.
53 Modify Section 9.3.1 Rendering Feedback Loops, p. 289
74 =head2 Cipher Feedback Mode (CFB)121 =head2 Output Feedback Mode (OFB)
129 # Adds a H2 section titled "Feedback" to the bottom of each doc. The responses are sent to Google A…131 # If you want this feature, but occasionally need to remove the "Feedback" section from a single pa…
36 - [Android Tools Feedback](http://tools.android.com/feedback)
67 Modify Section 9.3.1 Rendering Feedback Loops, p. 289
73 Add new section 12.1.3 Transform Feedback Draw Operations