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Searched refs:FloatABIType (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/
DARMTargetMachine.cpp220 if (Options.FloatABIType == FloatABI::Default) { in ARMBaseTargetMachine()
222 this->Options.FloatABIType = FloatABI::Hard; in ARMBaseTargetMachine()
224 this->Options.FloatABIType = FloatABI::Soft; in ARMBaseTargetMachine()
DARMAsmPrinter.cpp715 if (STI.isAAPCS_ABI() && TM.Options.FloatABIType == FloatABI::Hard) in emitAttributes()
DARMFastISel.cpp1859 TM.Options.FloatABIType == FloatABI::Hard && !isVarArg) in CCAssignFnForCall()
DARMISelLowering.cpp433 bool IsHFTarget = TM.Options.FloatABIType == FloatABI::Hard; in ARMTargetLowering()
1904 getTargetMachine().Options.FloatABIType == FloatABI::Hard && in getEffectiveCallingConv()
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/Target/
DTargetOptions.h271 FloatABI::ABIType FloatABIType = FloatABI::Default; variable
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/CodeGen/
DCommandFlags.inc302 Options.FloatABIType = FloatABIForCalls;