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Searched refs:FragDataBindings (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dshaderobj.c303 prog->FragDataBindings = string_to_uint_map_ctor(); in init_shader_program()
389 if (shProg->FragDataBindings) { in _mesa_free_shader_program_data()
390 string_to_uint_map_dtor(shProg->FragDataBindings); in _mesa_free_shader_program_data()
391 shProg->FragDataBindings = NULL; in _mesa_free_shader_program_data()
Dshader_query.cpp309 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); in bind_frag_data_location()
Dmtypes.h3066 struct string_to_uint_map *FragDataBindings; member
/third_party/mesa3d/src/compiler/glsl/
Dshader_cache.cpp165 prog->FragDataBindings->iterate(create_binding_str, &buf); in shader_cache_read_program_metadata()
Dstandalone.cpp456 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()
616 delete whole_program->FragDataBindings; in standalone_compiler_cleanup()
Dserialize.cpp750 write_hash_table(metadata, prog->FragDataBindings); in write_hash_tables()
758 read_hash_table(metadata, prog->FragDataBindings); in read_hash_tables()
Dlinker.cpp2962 if (prog->FragDataBindings->get(binding, name)) { in assign_attribute_or_color_locations()