Searched refs:FragDataBindings (Results 1 – 7 of 7) sorted by relevance
303 prog->FragDataBindings = string_to_uint_map_ctor(); in init_shader_program()389 if (shProg->FragDataBindings) { in _mesa_free_shader_program_data()390 string_to_uint_map_dtor(shProg->FragDataBindings); in _mesa_free_shader_program_data()391 shProg->FragDataBindings = NULL; in _mesa_free_shader_program_data()
309 shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name); in bind_frag_data_location()
3066 struct string_to_uint_map *FragDataBindings; member
165 prog->FragDataBindings->iterate(create_binding_str, &buf); in shader_cache_read_program_metadata()
456 whole_program->FragDataBindings = new string_to_uint_map; in standalone_compile_shader()616 delete whole_program->FragDataBindings; in standalone_compiler_cleanup()
750 write_hash_table(metadata, prog->FragDataBindings); in write_hash_tables()758 read_hash_table(metadata, prog->FragDataBindings); in read_hash_tables()
2962 if (prog->FragDataBindings->get(binding, name)) { in assign_attribute_or_color_locations()