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Searched refs:FramebufferState (Results 1 – 25 of 144) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
DRenderTargetCache.h31 const gl::FramebufferState &state,
36 const gl::FramebufferState &state);
38 const gl::FramebufferState &state,
41 const gl::FramebufferState &state);
48 RenderTargetT *getColorDraw(const gl::FramebufferState &state, size_t colorIndex) const;
49 RenderTargetT *getColorRead(const gl::FramebufferState &state) const;
70 const gl::FramebufferState &state, in update()
122 const gl::FramebufferState &state) in updateReadColorRenderTarget()
130 const gl::FramebufferState &state, in updateColorRenderTarget()
147 const gl::FramebufferState &state) in updateDepthStencilRenderTarget()
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DFramebufferImpl.h34 explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} in FramebufferImpl()
101 const gl::FramebufferState &getState() const { return mState; } in getState()
104 const gl::FramebufferState &mState;
DSurfaceImpl.h28 class FramebufferState; variable
55 const gl::FramebufferState &state) = 0;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/
DRenderTargetCache.h31 const gl::FramebufferState &state,
36 const gl::FramebufferState &state,
39 const gl::FramebufferState &state);
46 RenderTargetT *getColorRead(const gl::FramebufferState &state) const;
69 const gl::FramebufferState &state, in update()
119 const gl::FramebufferState &state, in updateColorRenderTarget()
129 const gl::FramebufferState &state) in updateDepthStencilRenderTarget()
153 const gl::FramebufferState &state) const in getColorRead()
DFramebufferImpl.h32 explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} in FramebufferImpl()
95 const gl::FramebufferState &getState() const { return mState; } in getState()
98 const gl::FramebufferState &mState;
DSurfaceImpl.h28 class FramebufferState; variable
55 const gl::FramebufferState &state) = 0;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DClearMultiviewGL.h19 class FramebufferState; variable
49 void clearMultiviewFBO(const gl::FramebufferState &state,
61 void attachTextures(const gl::FramebufferState &state, int layer);
62 void detachTextures(const gl::FramebufferState &state);
63 void clearLayeredFBO(const gl::FramebufferState &state,
DClearMultiviewGL.cpp32 void ClearMultiviewGL::clearMultiviewFBO(const gl::FramebufferState &state, in clearMultiviewFBO()
49 void ClearMultiviewGL::clearLayeredFBO(const gl::FramebufferState &state, in clearLayeredFBO()
112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures()
168 void ClearMultiviewGL::detachTextures(const gl::FramebufferState &state) in detachTextures()
DSurfaceGL.h24 const gl::FramebufferState &data) override;
DStateManagerGL.h24 class FramebufferState; variable
171 const gl::FramebufferState &drawFramebufferState) const in updateMultiviewBaseViewLayerIndexUniform()
205 const gl::FramebufferState &drawFramebufferState) const;
DSurfaceGL.cpp26 const gl::FramebufferState &data) in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DClearMultiviewGL.h19 class FramebufferState; variable
49 void clearMultiviewFBO(const gl::FramebufferState &state,
61 void attachTextures(const gl::FramebufferState &state, int layer);
62 void detachTextures(const gl::FramebufferState &state);
63 void clearLayeredFBO(const gl::FramebufferState &state,
DClearMultiviewGL.cpp32 void ClearMultiviewGL::clearMultiviewFBO(const gl::FramebufferState &state, in clearMultiviewFBO()
49 void ClearMultiviewGL::clearLayeredFBO(const gl::FramebufferState &state, in clearLayeredFBO()
112 void ClearMultiviewGL::attachTextures(const gl::FramebufferState &state, int layer) in attachTextures()
168 void ClearMultiviewGL::detachTextures(const gl::FramebufferState &state) in detachTextures()
DSurfaceGL.h24 const gl::FramebufferState &data) override;
DSurfaceGL.cpp26 const gl::FramebufferState &data) in createDefaultFramebuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp352 FramebufferState::FramebufferState(rx::Serial serial) in FramebufferState() function in gl::FramebufferState
374 FramebufferState::FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial) in FramebufferState() function in gl::FramebufferState
397 FramebufferState::~FramebufferState() {} in ~FramebufferState()
399 const std::string &FramebufferState::getLabel() const in getLabel()
404 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment()
456 uint32_t FramebufferState::getReadIndex() const in getReadIndex()
465 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment()
479 const FramebufferAttachment *FramebufferState::getReadPixelsAttachment(GLenum readFormat) const in getReadPixelsAttachment()
492 const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const in getFirstNonNullAttachment()
502 const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const in getFirstColorAttachment()
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DFramebuffer.h62 class FramebufferState final : angle::NonCopyable
65 explicit FramebufferState(rx::Serial serial);
66 FramebufferState(const Caps &caps, FramebufferID id, rx::Serial serial);
67 ~FramebufferState();
256 const FramebufferState &getState() const { return mState; } in getState()
501 FramebufferState mState;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DFramebuffer.cpp261 FramebufferState::FramebufferState() in FramebufferState() function in gl::FramebufferState
279 FramebufferState::FramebufferState(const Caps &caps, GLuint id) in FramebufferState() function in gl::FramebufferState
298 FramebufferState::~FramebufferState() {} in ~FramebufferState()
300 const std::string &FramebufferState::getLabel() in getLabel()
305 const FramebufferAttachment *FramebufferState::getAttachment(const Context *context, in getAttachment()
357 size_t FramebufferState::getReadIndex() const in getReadIndex()
368 const FramebufferAttachment *FramebufferState::getReadAttachment() const in getReadAttachment()
378 const FramebufferAttachment *FramebufferState::getFirstNonNullAttachment() const in getFirstNonNullAttachment()
388 const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const in getFirstColorAttachment()
401 const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const in getDepthOrStencilAttachment()
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DFramebuffer.h52 class FramebufferState final : angle::NonCopyable
55 FramebufferState();
56 explicit FramebufferState(const Caps &caps, GLuint id);
57 ~FramebufferState();
426 FramebufferState mState;
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.h30 static FramebufferVk *CreateUserFBO(RendererVk *renderer, const gl::FramebufferState &state);
36 const gl::FramebufferState &state,
135 const gl::FramebufferState &state,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.h24 class FramebufferState; variable
68 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);
/third_party/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h32 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override in createFramebuffer()
89 MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
/third_party/flutter/skia/third_party/externals/angle2/src/tests/
Dangle_unittests_utils.h32 FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override in createFramebuffer()
90 MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DFramebufferVk.h52 static FramebufferVk *CreateUserFBO(RendererVk *renderer, const gl::FramebufferState &state);
58 const gl::FramebufferState &state,
166 const gl::FramebufferState &state,
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ozone/
DDisplayOzone.h24 class FramebufferState; variable
80 FramebufferGL *framebufferGL(const gl::Context *context, const gl::FramebufferState &state);

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