Searched refs:GLSLANG_EXPORT (Results 1 – 5 of 5) sorted by relevance
55 #define GLSLANG_EXPORT __declspec(dllexport) macro57 #define GLSLANG_EXPORT __declspec(dllimport) macro60 #define GLSLANG_EXPORT __attribute__((visibility("default"))) macro64 #ifndef GLSLANG_EXPORT65 #define GLSLANG_EXPORT macro82 GLSLANG_EXPORT int ShInitialize();87 GLSLANG_EXPORT int ShFinalize();212 GLSLANG_EXPORT const char* StageName(EShLanguage);313 GLSLANG_EXPORT ShHandle ShConstructCompiler(const EShLanguage, int debugOptions); // one per shader314 GLSLANG_EXPORT ShHandle ShConstructLinker(const EShExecutable, int debugOptions); // one per shade…[all …]
209 #define GLSLANG_EXPORT __declspec(dllexport) macro211 #define GLSLANG_EXPORT __declspec(dllimport)214 #define GLSLANG_EXPORT __attribute__((visibility("default")))218 #ifndef GLSLANG_EXPORT219 #define GLSLANG_EXPORT macro222 GLSLANG_EXPORT int glslang_initialize_process();223 GLSLANG_EXPORT void glslang_finalize_process();225 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input);226 GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader);227 GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input…[all …]
163 GLSLANG_EXPORT int glslang_initialize_process() { return static_cast<int>(glslang::InitializeProces… in glslang_initialize_process()165 GLSLANG_EXPORT void glslang_finalize_process() { glslang::FinalizeProcess(); } in glslang_finalize_process()323 GLSLANG_EXPORT glslang_shader_t* glslang_shader_create(const glslang_input_t* input) in glslang_shader_create()347 GLSLANG_EXPORT const char* glslang_shader_get_preprocessed_code(glslang_shader_t* shader) in glslang_shader_get_preprocessed_code()352 GLSLANG_EXPORT int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input) in glslang_shader_preprocess()368 GLSLANG_EXPORT int glslang_shader_parse(glslang_shader_t* shader, const glslang_input_t* input) in glslang_shader_parse()381 GLSLANG_EXPORT const char* glslang_shader_get_info_log(glslang_shader_t* shader) { return shader->s… in glslang_shader_get_info_log()383 GLSLANG_EXPORT const char* glslang_shader_get_info_debug_log(glslang_shader_t* shader) { return sha… in glslang_shader_get_info_debug_log()385 GLSLANG_EXPORT void glslang_shader_delete(glslang_shader_t* shader) in glslang_shader_delete()394 GLSLANG_EXPORT glslang_program_t* glslang_program_create() in glslang_program_create()[all …]
82 GLSLANG_EXPORT void glslang_program_SPIRV_generate(glslang_program_t* program, glslang_stage_t stag… in glslang_program_SPIRV_generate()95 GLSLANG_EXPORT size_t glslang_program_SPIRV_get_size(glslang_program_t* program) { return program->… in glslang_program_SPIRV_get_size()97 GLSLANG_EXPORT void glslang_program_SPIRV_get(glslang_program_t* program, unsigned int* out) in glslang_program_SPIRV_get()102 GLSLANG_EXPORT unsigned int* glslang_program_SPIRV_get_ptr(glslang_program_t* program) in glslang_program_SPIRV_get_ptr()107 GLSLANG_EXPORT const char* glslang_program_SPIRV_get_messages(glslang_program_t* program) in glslang_program_SPIRV_get_messages()
68 GLSLANG_EXPORT void ShOutputHtml();