Home
last modified time | relevance | path

Searched refs:GLSL_LOG (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Ddraw_validate.c450 if (shader->Flags & GLSL_LOG) { in _mesa_update_valid_to_render_state()
Dshaderapi.c124 flags |= GLSL_LOG; in _mesa_get_shader_flags()
1255 if (ctx->_Shader->Flags & GLSL_LOG) { in _mesa_compile_shader()
Dmtypes.h3166 #define GLSL_LOG 0x2 /**< Write shaders to files */ macro