Searched refs:GLSL_LOG (Results 1 – 3 of 3) sorted by relevance
450 if (shader->Flags & GLSL_LOG) { in _mesa_update_valid_to_render_state()
124 flags |= GLSL_LOG; in _mesa_get_shader_flags()1255 if (ctx->_Shader->Flags & GLSL_LOG) { in _mesa_compile_shader()
3166 #define GLSL_LOG 0x2 /**< Write shaders to files */ macro