Searched refs:GLSL_NAME (Results 1 – 3 of 3) sorted by relevance
894 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ in DECLARE_FLOAT_COMPARE_FUNCS() argument895 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c… in DECLARE_FLOAT_COMPARE_FUNCS()896 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…897 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…899 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument900 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…901 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…902 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…
1217 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument1218 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…1219 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…1220 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…1222 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument1223 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…1224 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…1225 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…
1551 #define DECLARE_UNARY_SCALAR_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ in DECLARE_FLOAT_COMPARE_FUNCS() argument1552 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c… in DECLARE_FLOAT_COMPARE_FUNCS()1553 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…1554 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.x() = float(FUNC_NAME(greaterThan(c…1556 #define DECLARE_UNARY_BVEC_BVEC_FUNCS(GLSL_NAME, FUNC_NAME) \ argument1557 …void eval_##GLSL_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…1558 …void eval_##GLSL_NAME##_bvec3 (ShaderEvalContext& c) { c.color.xyz() = FUNC_NAME(greaterThan(c.in[…1559 …void eval_##GLSL_NAME##_bvec4 (ShaderEvalContext& c) { c.color.xyzw() = FUNC_NAME(greaterThan(c.in…