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Searched refs:GL_DEPTH_BUFFER_BIT (Results 1 – 25 of 318) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboInvalidateTests.cpp61 if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getDefaultFBDiscardAttachments()
78 …if ((discardBufferBits & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) == (GL_DEPTH_BUFFER_BIT|GL_S… in getFBODiscardAttachments()
80 else if (discardBufferBits & GL_DEPTH_BUFFER_BIT) in getFBODiscardAttachments()
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
177 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
269 if ((m_buffers & GL_DEPTH_BUFFER_BIT) != 0) in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
[all …]
Des3fFboRenderTest.cpp126 if (buffers & GL_DEPTH_BUFFER_BIT) in getName()
131 if (buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in getName()
284 if (m_config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) in Framebuffer()
297 deUint32 bit = ndx ? GL_STENCIL_BUFFER_BIT : GL_DEPTH_BUFFER_BIT; in Framebuffer()
452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
669 context.clear(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
856 return (config.buffers & (GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)) != 0; in isConfigSupported()
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Des3fDepthStencilClearTests.cpp264 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; in generateClears()
266 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
270 clear->clearMask = GL_DEPTH_BUFFER_BIT; in generateClears()
290 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderGL()
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DOcclusionQueriesTest.cpp50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
167 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
431 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
443 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
[all …]
DBlitFramebufferANGLETest.cpp326 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
398 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
455 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
473 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
490 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
514 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
543 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
553 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
580 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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DMultiDrawTest.cpp310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawArrays()
338 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawElements()
633 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
642 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
649 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
660 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
739 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
748 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
755 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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DReadOnlyFeedbackLoopTest.cpp32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testSetUp()
91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
DTimerQueriesTest.cpp107 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
202 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
305 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
438 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DDepthStencilFormatsTest.cpp102 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
122 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
327 GLbitfield clearBits = GL_DEPTH_BUFFER_BIT; in depthStencilReadbackCase()
670 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
673 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
679 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
690 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
754 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
1034 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
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DDrawBaseVertexBaseInstanceTest.cpp310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysInstancedBaseInstance()
322 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawArraysInstancedBaseInstance()
342 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsInstancedBaseVertexBaseInstance()
361 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawArraysBaseInstanceReset()
367 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doDrawElementsBaseVertexBaseInstanceReset()
374 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in doMultiDrawElementsInstancedBaseVertexBaseInstance()
DPointSpritesTest.cpp84 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance()
311 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
354 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
511 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
DDepthStencilTest.cpp180 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
193 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
215 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
291 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
333 glClear(GL_DEPTH_BUFFER_BIT); in clearAndCompareDepth()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DBlitFramebufferANGLETest.cpp324 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
396 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
428 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
457 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
467 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
494 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
504 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
531 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
541 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
564 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
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DTimerQueriesTest.cpp101 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
114 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
196 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
296 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
427 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
491 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DOcclusionQueriesTest.cpp46 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
94 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
124 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
198 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DDepthStencilFormatsTest.cpp92 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
112 glClear(GL_DEPTH_BUFFER_BIT); in verifyDepthRenderBuffer()
436 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
439 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
442 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
445 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
456 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
520 glClear(GL_DEPTH_BUFFER_BIT); in TEST_P()
850 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
DDepthStencilTest.cpp172 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
185 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
207 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in prepareSingleEmulatedWithPacked()
DPointSpritesTest.cpp85 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in testPointCoordAndPointSizeCompliance()
332 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
526 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
/third_party/mesa3d/src/mesa/main/
Ddepth.c50 ctx->PopAttribState |= GL_DEPTH_BUFFER_BIT; in _mesa_ClearDepth()
86 GL_DEPTH_BUFFER_BIT); in depth_func()
133 GL_DEPTH_BUFFER_BIT); in _mesa_DepthMask()
167 GL_DEPTH_BUFFER_BIT); in _mesa_DepthBoundsEXT()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DPointSpriteTest.cpp74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DPointSpriteTest.cpp74 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
80 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/samples/tex_redef_microbench/
DTexRedefMicroBench.cpp168 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
207 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
225 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
/third_party/skia/third_party/externals/angle2/samples/tex_redef_microbench/
DTexRedefMicroBench.cpp162 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
201 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
219 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in draw()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp261 case 0: clear->clearMask = GL_DEPTH_BUFFER_BIT; break; in generateClears()
263 case 2: clear->clearMask = GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT; break; in generateClears()
267 clear->clearMask = GL_DEPTH_BUFFER_BIT; in generateClears()
287 gl.clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in renderGL()
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask) in renderReference()
/third_party/mesa3d/src/gallium/targets/osmesa/
Dtest-render.cpp189 glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST()
200 glClear(GL_DEPTH_BUFFER_BIT); in TEST()
211 glClear(GL_DEPTH_BUFFER_BIT); in TEST()

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