/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | MaterialsTest.cpp | 63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P() 76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P() 85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P() 119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/ |
D | MaterialsTest.cpp | 63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P() 76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P() 85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P() 119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P() 126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
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/third_party/mesa3d/src/mesa/main/ |
D | stencil.c | 169 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_StencilFuncSeparateATI() 232 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_func() 313 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask() 377 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_op() 433 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT() 434 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; in _mesa_ActiveStencilFaceEXT() 463 if (face != GL_FRONT) { in stencil_op_separate() 516 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate() 540 if (face != GL_FRONT) { in stencil_func_separate() 571 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate() [all …]
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D | buffers.c | 112 buffer = GL_FRONT; in _mesa_back_to_front_if_single_buffered() 139 case GL_FRONT: in draw_buffer_enum_to_bitmask() 201 case GL_FRONT: in read_buffer_enum_to_index() 498 } else if (buffers[output] == GL_FRONT || in draw_buffers()
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D | polygon.c | 61 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face() 189 case GL_FRONT: in polygon_mode()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DifferentStencilMasksTest.cpp | 57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P() 70 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P() 91 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/ |
D | DifferentStencilMasksTest.cpp | 57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P() 70 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P() 91 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fNegativeFragmentApiTests.cpp | 99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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/third_party/mesa3d/src/glx/apple/ |
D | apple_xgl_api_stereo.c | 67 case GL_FRONT: in __applegl_glDrawBuffer() 102 else if (GL_FRONT == bufs[i]) { in __applegl_glDrawBuffers()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fNegativeFragmentApiTests.cpp | 99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init() 122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init() 124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init() 126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
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/third_party/flutter/glfw/examples/ |
D | particles.c | 614 glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse); in draw_fountain() 615 glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular); in draw_fountain() 616 glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess); in draw_fountain() 717 glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse); in draw_floor() 718 glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular); in draw_floor() 719 glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess); in draw_floor()
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D | splitview.c | 136 glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); in drawScene() 137 glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); in drawScene() 138 glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); in drawScene()
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D | gears.c | 281 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); in init() 287 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); in init() 293 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); in init()
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/third_party/mesa3d/docs/_extra/specs/ |
D | MESA_configless_context.spec | 115 raise an error, change the drawbuffer state to GL_FRONT or just do 116 nothing, expecting the application to set GL_FRONT drawbuffer before
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/third_party/vk-gl-cts/modules/gles2/performance/ |
D | es2pStateChangeCallTests.cpp | 287 GL_FRONT, in init() 473 GL_FRONT, in init() 661 GL_FRONT, in init() 699 GL_FRONT, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fNegativeFragmentApiTests.cpp | 97 ctx.glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in stencil_func_separate() 122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate() 124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate() 126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | PersistentPipelineStateGL.cpp | 54 gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, in CallGLStencilFunc()
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D | RenderPipelineGL.cpp | 55 GLenum cullMode = (mode == dawn::CullMode::Front) ? GL_FRONT : GL_BACK; in ApplyFrontFaceAndCulling() 187 gl.StencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), in ApplyDepthStencilState()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | PersistentPipelineStateGL.cpp | 54 gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, in CallGLStencilFunc()
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D | RenderPipelineGL.cpp | 55 GLenum cullMode = (mode == wgpu::CullMode::Front) ? GL_FRONT : GL_BACK; in ApplyFrontFaceAndCulling() 208 gl.StencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), in ApplyDepthStencilState()
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/third_party/mesa3d/src/mesa/drivers/common/ |
D | driverfuncs.c | 291 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_init_driver_state() 299 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); in _mesa_init_driver_state() 301 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 322 GL_FRONT, in init() 508 GL_FRONT, in init() 723 GL_FRONT, in init() 761 GL_FRONT, in init()
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/third_party/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nv10_state_polygon.c | 44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : in nv10_emit_cull_face()
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D | nv04_state_raster.c | 145 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ? in nv04_emit_control()
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/third_party/mesa3d/docs/ |
D | osmesa.rst | 6 dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in
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