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Searched refs:GL_FRONT (Results 1 – 25 of 160) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DMaterialsTest.cpp63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P()
85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P()
119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
DMaterialsTest.cpp63 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
68 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
76 glGetMaterialfv(GL_FRONT, 0, nullptr); in TEST_P()
85 glMaterialfv(GL_FRONT, GL_AMBIENT, nullptr); in TEST_P()
119 glGetMaterialfv(GL_FRONT, pnames[i], &actualColor.R); in TEST_P()
126 glGetMaterialfv(GL_FRONT, GL_SHININESS, &actualShininess); in TEST_P()
/third_party/mesa3d/src/mesa/main/
Dstencil.c169 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_StencilFuncSeparateATI()
232 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_func()
313 ? GL_FRONT : GL_FRONT_AND_BACK), in _mesa_StencilMask()
377 ? GL_FRONT : GL_FRONT_AND_BACK), in stencil_op()
433 if (face == GL_FRONT || face == GL_BACK) { in _mesa_ActiveStencilFaceEXT()
434 ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; in _mesa_ActiveStencilFaceEXT()
463 if (face != GL_FRONT) { in stencil_op_separate()
516 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilOpSeparate()
540 if (face != GL_FRONT) { in stencil_func_separate()
571 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { in _mesa_StencilFuncSeparate()
[all …]
Dbuffers.c112 buffer = GL_FRONT; in _mesa_back_to_front_if_single_buffered()
139 case GL_FRONT: in draw_buffer_enum_to_bitmask()
201 case GL_FRONT: in read_buffer_enum_to_index()
498 } else if (buffers[output] == GL_FRONT || in draw_buffers()
Dpolygon.c61 mode != GL_FRONT && mode != GL_BACK && mode != GL_FRONT_AND_BACK) { in cull_face()
189 case GL_FRONT: in polygon_mode()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DDifferentStencilMasksTest.cpp57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P()
70 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
91 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
/third_party/flutter/skia/third_party/externals/angle2/src/tests/gl_tests/
DDifferentStencilMasksTest.cpp57 glStencilMaskSeparate(GL_FRONT, 0x00ff); in TEST_P()
70 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
91 glStencilMaskSeparate(GL_FRONT, 0x0001); in TEST_P()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fNegativeFragmentApiTests.cpp99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
/third_party/mesa3d/src/glx/apple/
Dapple_xgl_api_stereo.c67 case GL_FRONT: in __applegl_glDrawBuffer()
102 else if (GL_FRONT == bufs[i]) { in __applegl_glDrawBuffers()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fNegativeFragmentApiTests.cpp99 glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in init()
122 glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
/third_party/flutter/glfw/examples/
Dparticles.c614 glMaterialfv(GL_FRONT, GL_DIFFUSE, fountain_diffuse); in draw_fountain()
615 glMaterialfv(GL_FRONT, GL_SPECULAR, fountain_specular); in draw_fountain()
616 glMaterialf(GL_FRONT, GL_SHININESS, fountain_shininess); in draw_fountain()
717 glMaterialfv(GL_FRONT, GL_DIFFUSE, floor_diffuse); in draw_floor()
718 glMaterialfv(GL_FRONT, GL_SPECULAR, floor_specular); in draw_floor()
719 glMaterialf(GL_FRONT, GL_SHININESS, floor_shininess); in draw_floor()
Dsplitview.c136 glMaterialfv(GL_FRONT, GL_DIFFUSE, model_diffuse); in drawScene()
137 glMaterialfv(GL_FRONT, GL_SPECULAR, model_specular); in drawScene()
138 glMaterialf(GL_FRONT, GL_SHININESS, model_shininess); in drawScene()
Dgears.c281 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); in init()
287 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); in init()
293 glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); in init()
/third_party/mesa3d/docs/_extra/specs/
DMESA_configless_context.spec115 raise an error, change the drawbuffer state to GL_FRONT or just do
116 nothing, expecting the application to set GL_FRONT drawbuffer before
/third_party/vk-gl-cts/modules/gles2/performance/
Des2pStateChangeCallTests.cpp287 GL_FRONT, in init()
473 GL_FRONT, in init()
661 GL_FRONT, in init()
699 GL_FRONT, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fNegativeFragmentApiTests.cpp97 ctx.glStencilFuncSeparate(GL_FRONT, -1, 0, 1); in stencil_func_separate()
122 ctx.glStencilOpSeparate(GL_FRONT, -1, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPersistentPipelineStateGL.cpp54 gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, in CallGLStencilFunc()
DRenderPipelineGL.cpp55 GLenum cullMode = (mode == dawn::CullMode::Front) ? GL_FRONT : GL_BACK; in ApplyFrontFaceAndCulling()
187 gl.StencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), in ApplyDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DPersistentPipelineStateGL.cpp54 gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference, in CallGLStencilFunc()
DRenderPipelineGL.cpp55 GLenum cullMode = (mode == wgpu::CullMode::Front) ? GL_FRONT : GL_BACK; in ApplyFrontFaceAndCulling()
208 gl.StencilOpSeparate(GL_FRONT, OpenGLStencilOperation(descriptor->stencilFront.failOp), in ApplyDepthStencilState()
/third_party/mesa3d/src/mesa/drivers/common/
Ddriverfuncs.c291 ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
299 ctx->Driver.StencilMaskSeparate(ctx, GL_FRONT, ctx->Stencil.WriteMask[0]); in _mesa_init_driver_state()
301 ctx->Driver.StencilOpSeparate(ctx, GL_FRONT, in _mesa_init_driver_state()
/third_party/vk-gl-cts/modules/gles3/performance/
Des3pStateChangeCallTests.cpp322 GL_FRONT, in init()
508 GL_FRONT, in init()
723 GL_FRONT, in init()
761 GL_FRONT, in init()
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv10_state_polygon.c44 PUSH_DATA (push, (mode == GL_FRONT ? NV10_3D_CULL_FACE_FRONT : in nv10_emit_cull_face()
Dnv04_state_raster.c145 nv04->ctrl[0] |= (cull == GL_FRONT) ^ (front == GL_CCW) ? in nv04_emit_control()
/third_party/mesa3d/docs/
Dosmesa.rst6 dependencies. That is, the GL_FRONT colorbuffer is actually a buffer in

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