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Searched refs:GL_LOW_FLOAT (Results 1 – 25 of 53) sorted by relevance

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/third_party/flutter/skia/third_party/externals/angle2/src/compiler/translator/
Dutil.cpp454 return GL_LOW_FLOAT; in GLVariablePrecision()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
Dutil.cpp401 return GL_LOW_FLOAT; in GLVariablePrecision()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp2263 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
2325 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init()
2331 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
/third_party/openGLES/api/GLSC2/
Dglsc2.h278 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
Dglsc2.h299 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h930 #define GL_LOW_FLOAT 0x8DF0 macro
Drenderergl_utils.cpp613 caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT); in GenerateCaps()
617 caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT); in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h930 #define GL_LOW_FLOAT 0x8DF0 macro
Drenderergl_utils.cpp834 caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT); in GenerateCaps()
838 caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT); in GenerateCaps()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengles2_gl2.h419 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DProgramExecutableVk.cpp1151 ASSERT(frontPrecision >= GL_LOW_FLOAT && frontPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
1152 ASSERT(backPrecision >= GL_LOW_FLOAT && backPrecision <= GL_HIGH_INT); in resolvePrecisionMismatch()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp3621 const int ndx = (int)m_precisionType - (int)GL_LOW_FLOAT; in getRequiredFormat()
3694 …xt, "precision_vertex_lowp_float", "GetShaderPrecisionFormat", GL_VERTEX_SHADER, GL_LOW_FLOAT)); in init()
3700 … "precision_fragment_lowp_float", "GetShaderPrecisionFormat", GL_FRAGMENT_SHADER, GL_LOW_FLOAT)); in init()
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/mesa3d/include/GLES2/
Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/openGLES/api/GLES2/
Dgl2.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/vk-gl-cts/framework/opengl/
DgluStrUtil.inl1552 case GL_LOW_FLOAT: return "GL_LOW_FLOAT";
/third_party/openGLES/api/GLES3/
Dgl3.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/mesa3d/include/GLES3/
Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h325 #define GL_LOW_FLOAT 0x8DF0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h344 #define GL_LOW_FLOAT 0x8DF0 macro

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