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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL (Results 1 – 25 of 50) sorted by relevance

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/third_party/openGLES/api/GLSC2/
Dglsc2.h142 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
Dglsc2.h163 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/vk-gl-cts/framework/opengl/
DgluStrUtil.inl74 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
1106 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h445 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
DStateManagerGL.cpp3065 get(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &state->stencilState.stencilBackZFailOp); in syncStencilFromNativeContext()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp1087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2126 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/flutter/skia/third_party/externals/sdl/include/
DSDL_opengles2_gl2.h187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1366 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1406 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2875 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/mesa3d/include/GLES2/
Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/openGLES/api/GLES2/
Dgl2.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES2/
Dgl2.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1995 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv()
2577 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp2163 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getIntegerv()
/third_party/openGLES/api/GLES3/
Dgl3.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/mesa3d/include/GLES3/
Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/flutter/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h150 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwEnums.inl779 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.cpp2742 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getIntegerv()

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