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Searched refs:GLshort (Results 1 – 25 of 235) sorted by relevance

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/third_party/mesa3d/src/mesa/main/
Drastpos.h54 _mesa_RasterPos2s(GLshort x, GLshort y);
62 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z);
70 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
78 _mesa_RasterPos2sv(const GLshort *v);
86 _mesa_RasterPos3sv(const GLshort *v);
94 _mesa_RasterPos4sv(const GLshort *v);
102 _mesa_WindowPos2s(GLshort x, GLshort y);
110 _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z);
118 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w);
126 _mesa_WindowPos2sv(const GLshort *v);
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Daccum.c95 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); in _mesa_clear_accum_buffer()
96 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); in _mesa_clear_accum_buffer()
97 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); in _mesa_clear_accum_buffer()
98 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); in _mesa_clear_accum_buffer()
102 GLshort *row = (GLshort *) accMap; in _mesa_clear_accum_buffer()
151 const GLshort incr = (GLshort) (value * 32767.0f); in accum_scale_or_bias()
155 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias()
165 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias()
167 acc[i] = (GLshort) (acc[i] * value); in accum_scale_or_bias()
238 GLshort *acc = (GLshort *) accMap; in accum_or_load()
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Ddd.h1635 void (GLAPIENTRYP Color3s)( GLshort red, GLshort green, GLshort blue );
1642 void (GLAPIENTRYP Color3sv)( const GLshort *v );
1650 void (GLAPIENTRYP Color4s)( GLshort red, GLshort green, GLshort blue,
1651 GLshort alpha );
1659 void (GLAPIENTRYP Color4sv)( const GLshort *v);
1667 void (GLAPIENTRYP Indexs)( GLshort c );
1671 void (GLAPIENTRYP Indexsv)( const GLshort *c );
1677 void (GLAPIENTRYP Normal3s)( GLshort nx, GLshort ny, GLshort nz );
1681 void (GLAPIENTRYP Normal3sv)( const GLshort *v );
1684 void (GLAPIENTRYP TexCoord1s)( GLshort s );
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/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_1_autogen.h32 void color3s(GLshort red, GLshort green, GLshort blue); \
33 void color3sv(const GLshort *v); \
47 void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \
48 void color4sv(const GLshort *v); \
102 void indexs(GLshort c); \
103 void indexsv(const GLshort *c); \
137 void normal3s(GLshort nx, GLshort ny, GLshort nz); \
138 void normal3sv(const GLshort *v); \
161 void rasterPos2s(GLshort x, GLshort y); \
162 void rasterPos2sv(const GLshort *v); \
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DContext_gl_2_autogen.h17 void vertexAttrib1s(GLuint index, GLshort x); \
18 void vertexAttrib1sv(GLuint index, const GLshort *v); \
21 void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \
22 void vertexAttrib2sv(GLuint index, const GLshort *v); \
25 void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \
26 void vertexAttrib3sv(GLuint index, const GLshort *v); \
29 void vertexAttrib4Nsv(GLuint index, const GLshort *v); \
38 void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \
39 void vertexAttrib4sv(GLuint index, const GLshort *v); \
DvalidationGL2_autogen.h38 GLshort x);
42 const GLshort *v);
55 GLshort x,
56 GLshort y);
60 const GLshort *v);
74 GLshort x,
75 GLshort y,
76 GLshort z);
80 const GLshort *v);
92 const GLshort *v);
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DvalidationGL2.cpp42 GLshort x) in ValidateVertexAttrib1s()
50 const GLshort *v) in ValidateVertexAttrib1sv()
75 GLshort x, in ValidateVertexAttrib2s()
76 GLshort y) in ValidateVertexAttrib2s()
84 const GLshort *v) in ValidateVertexAttrib2sv()
110 GLshort x, in ValidateVertexAttrib3s()
111 GLshort y, in ValidateVertexAttrib3s()
112 GLshort z) in ValidateVertexAttrib3s()
120 const GLshort *v) in ValidateVertexAttrib3sv()
144 const GLshort *v) in ValidateVertexAttrib4Nsv()
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DvalidationGL13_autogen.h50 bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s);
51 bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v);
58 bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t);
59 bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v);
76 GLshort s,
77 GLshort t,
78 GLshort r);
79 bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v);
97 GLshort s,
98 GLshort t,
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DvalidationGL1.cpp137 GLshort red, in ValidateColor3s()
138 GLshort green, in ValidateColor3s()
139 GLshort blue) in ValidateColor3s()
144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor3sv()
243 GLshort red, in ValidateColor4s()
244 GLshort green, in ValidateColor4s()
245 GLshort blue, in ValidateColor4s()
246 GLshort alpha) in ValidateColor4s()
251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor4sv()
622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs()
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DvalidationGL1_autogen.h77 GLshort red,
78 GLshort green,
79 GLshort blue);
80 bool ValidateColor3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
123 GLshort red,
124 GLshort green,
125 GLshort blue,
126 GLshort alpha);
127 bool ValidateColor4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v);
298 bool ValidateIndexs(const Context *context, angle::EntryPoint entryPoint, GLshort c);
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl_1_0_autogen.h32 void color3s(GLshort red, GLshort green, GLshort blue); \
33 void color3sv(const GLshort *v); \
47 void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \
48 void color4sv(const GLshort *v); \
103 void indexs(GLshort c); \
104 void indexsv(const GLshort *c); \
138 void normal3s(GLshort nx, GLshort ny, GLshort nz); \
139 void normal3sv(const GLshort *v); \
162 void rasterPos2s(GLshort x, GLshort y); \
163 void rasterPos2sv(const GLshort *v); \
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DContext_gl_2_0_autogen.h17 void vertexAttrib1s(GLuint index, GLshort x); \
18 void vertexAttrib1sv(GLuint index, const GLshort *v); \
21 void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \
22 void vertexAttrib2sv(GLuint index, const GLshort *v); \
25 void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \
26 void vertexAttrib3sv(GLuint index, const GLshort *v); \
29 void vertexAttrib4Nsv(GLuint index, const GLshort *v); \
38 void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \
39 void vertexAttrib4sv(GLuint index, const GLshort *v); \
DvalidationGL2_autogen.h23 bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x);
24 bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v);
27 bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y);
28 bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v);
31 bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z);
32 bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v);
35 bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v);
56 GLshort x,
57 GLshort y,
58 GLshort z,
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DvalidationGL2.cpp29 bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x) in ValidateVertexAttrib1s()
34 bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib1sv()
49 bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y) in ValidateVertexAttrib2s()
54 bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib2sv()
69 bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z) in ValidateVertexAttrib3s()
74 bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib3sv()
89 bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib4Nsv()
146 GLshort x, in ValidateVertexAttrib4s()
147 GLshort y, in ValidateVertexAttrib4s()
148 GLshort z, in ValidateVertexAttrib4s()
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DvalidationGL1_autogen.h44 bool ValidateColor3s(Context *context, GLshort red, GLshort green, GLshort blue);
45 bool ValidateColor3sv(Context *context, const GLshort *v);
59 bool ValidateColor4s(Context *context, GLshort red, GLshort green, GLshort blue, GLshort alpha);
60 bool ValidateColor4sv(Context *context, const GLshort *v);
140 bool ValidateIndexs(Context *context, GLshort c);
141 bool ValidateIndexsv(Context *context, const GLshort *c);
215 bool ValidateNormal3s(Context *context, GLshort nx, GLshort ny, GLshort nz);
216 bool ValidateNormal3sv(Context *context, const GLshort *v);
244 bool ValidateRasterPos2s(Context *context, GLshort x, GLshort y);
245 bool ValidateRasterPos2sv(Context *context, const GLshort *v);
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DvalidationGL1.cpp106 bool ValidateColor3s(Context *context, GLshort red, GLshort green, GLshort blue) in ValidateColor3s()
111 bool ValidateColor3sv(Context *context, const GLshort *v) in ValidateColor3sv()
181 bool ValidateColor4s(Context *context, GLshort red, GLshort green, GLshort blue, GLshort alpha) in ValidateColor4s()
186 bool ValidateColor4sv(Context *context, const GLshort *v) in ValidateColor4sv()
482 bool ValidateIndexs(Context *context, GLshort c) in ValidateIndexs()
487 bool ValidateIndexsv(Context *context, const GLshort *c) in ValidateIndexsv()
681 bool ValidateNormal3s(Context *context, GLshort nx, GLshort ny, GLshort nz) in ValidateNormal3s()
686 bool ValidateNormal3sv(Context *context, const GLshort *v) in ValidateNormal3sv()
802 bool ValidateRasterPos2s(Context *context, GLshort x, GLshort y) in ValidateRasterPos2s()
807 bool ValidateRasterPos2sv(Context *context, const GLshort *v) in ValidateRasterPos2sv()
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DContext_gl_1_3_autogen.h29 void multiTexCoord1s(GLenum target, GLshort s); \
30 void multiTexCoord1sv(GLenum target, const GLshort *v); \
37 void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \
38 void multiTexCoord2sv(GLenum target, const GLshort *v); \
45 void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \
46 void multiTexCoord3sv(GLenum target, const GLshort *v); \
52 void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \
53 void multiTexCoord4sv(GLenum target, const GLshort *v);
DContext_gl_1_4_autogen.h29 void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \
30 void secondaryColor3sv(const GLshort *v); \
44 void windowPos2s(GLshort x, GLshort y); \
45 void windowPos2sv(const GLshort *v); \
52 void windowPos3s(GLshort x, GLshort y, GLshort z); \
53 void windowPos3sv(const GLshort *v);
DvalidationGL13.cpp93 bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s) in ValidateMultiTexCoord1s()
98 bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord1sv()
133 bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t) in ValidateMultiTexCoord2s()
138 bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord2sv()
173 bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r) in ValidateMultiTexCoord3s()
178 bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord3sv()
215 GLshort s, in ValidateMultiTexCoord4s()
216 GLshort t, in ValidateMultiTexCoord4s()
217 GLshort r, in ValidateMultiTexCoord4s()
218 GLshort q) in ValidateMultiTexCoord4s()
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DvalidationGL13_autogen.h47 bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s);
48 bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v);
55 bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t);
56 bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v);
63 bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r);
64 bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v);
77 GLshort s,
78 GLshort t,
79 GLshort r,
80 GLshort q);
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DvalidationGL14_autogen.h46 bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue);
47 bool ValidateSecondaryColor3sv(Context *context, const GLshort *v);
65 bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y);
66 bool ValidateWindowPos2sv(Context *context, const GLshort *v);
73 bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z);
74 bool ValidateWindowPos3sv(Context *context, const GLshort *v);
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.h47 ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue);
48 ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v);
63 ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
64 ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v);
162 ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c);
163 ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c);
229 ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz);
230 ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v);
257 ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y);
258 ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v);
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Dentry_points_gl_1_3_autogen.h83 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s);
84 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v);
91 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t);
92 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v);
99 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
100 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v);
110 MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
111 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
/third_party/flutter/skia/third_party/externals/sdl/src/render/opengl/
DSDL_glfuncs.h57 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
58 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
73 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
74 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
211 SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
212 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
279 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
280 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
319 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
320 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
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/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.h54 ANGLE_EXPORT void GL_APIENTRY GL_Color3s(GLshort red, GLshort green, GLshort blue);
55 ANGLE_EXPORT void GL_APIENTRY GL_Color3sv(const GLshort *v);
73 ANGLE_EXPORT void GL_APIENTRY GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
74 ANGLE_EXPORT void GL_APIENTRY GL_Color4sv(const GLshort *v);
175 ANGLE_EXPORT void GL_APIENTRY GL_Indexs(GLshort c);
176 ANGLE_EXPORT void GL_APIENTRY GL_Indexsv(const GLshort *c);
246 ANGLE_EXPORT void GL_APIENTRY GL_Normal3s(GLshort nx, GLshort ny, GLshort nz);
247 ANGLE_EXPORT void GL_APIENTRY GL_Normal3sv(const GLshort *v);
278 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2s(GLshort x, GLshort y);
279 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2sv(const GLshort *v);
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