/third_party/mesa3d/src/mesa/main/ |
D | rastpos.h | 54 _mesa_RasterPos2s(GLshort x, GLshort y); 62 _mesa_RasterPos3s(GLshort x, GLshort y, GLshort z); 70 _mesa_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); 78 _mesa_RasterPos2sv(const GLshort *v); 86 _mesa_RasterPos3sv(const GLshort *v); 94 _mesa_RasterPos4sv(const GLshort *v); 102 _mesa_WindowPos2s(GLshort x, GLshort y); 110 _mesa_WindowPos3s(GLshort x, GLshort y, GLshort z); 118 _mesa_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w); 126 _mesa_WindowPos2sv(const GLshort *v); [all …]
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D | accum.c | 95 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); in _mesa_clear_accum_buffer() 96 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); in _mesa_clear_accum_buffer() 97 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); in _mesa_clear_accum_buffer() 98 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); in _mesa_clear_accum_buffer() 102 GLshort *row = (GLshort *) accMap; in _mesa_clear_accum_buffer() 151 const GLshort incr = (GLshort) (value * 32767.0f); in accum_scale_or_bias() 155 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias() 165 GLshort *acc = (GLshort *) accMap; in accum_scale_or_bias() 167 acc[i] = (GLshort) (acc[i] * value); in accum_scale_or_bias() 238 GLshort *acc = (GLshort *) accMap; in accum_or_load() [all …]
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D | dd.h | 1635 void (GLAPIENTRYP Color3s)( GLshort red, GLshort green, GLshort blue ); 1642 void (GLAPIENTRYP Color3sv)( const GLshort *v ); 1650 void (GLAPIENTRYP Color4s)( GLshort red, GLshort green, GLshort blue, 1651 GLshort alpha ); 1659 void (GLAPIENTRYP Color4sv)( const GLshort *v); 1667 void (GLAPIENTRYP Indexs)( GLshort c ); 1671 void (GLAPIENTRYP Indexsv)( const GLshort *c ); 1677 void (GLAPIENTRYP Normal3s)( GLshort nx, GLshort ny, GLshort nz ); 1681 void (GLAPIENTRYP Normal3sv)( const GLshort *v ); 1684 void (GLAPIENTRYP TexCoord1s)( GLshort s ); [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_1_autogen.h | 32 void color3s(GLshort red, GLshort green, GLshort blue); \ 33 void color3sv(const GLshort *v); \ 47 void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \ 48 void color4sv(const GLshort *v); \ 102 void indexs(GLshort c); \ 103 void indexsv(const GLshort *c); \ 137 void normal3s(GLshort nx, GLshort ny, GLshort nz); \ 138 void normal3sv(const GLshort *v); \ 161 void rasterPos2s(GLshort x, GLshort y); \ 162 void rasterPos2sv(const GLshort *v); \ [all …]
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D | Context_gl_2_autogen.h | 17 void vertexAttrib1s(GLuint index, GLshort x); \ 18 void vertexAttrib1sv(GLuint index, const GLshort *v); \ 21 void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ 22 void vertexAttrib2sv(GLuint index, const GLshort *v); \ 25 void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ 26 void vertexAttrib3sv(GLuint index, const GLshort *v); \ 29 void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ 38 void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ 39 void vertexAttrib4sv(GLuint index, const GLshort *v); \
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D | validationGL2_autogen.h | 38 GLshort x); 42 const GLshort *v); 55 GLshort x, 56 GLshort y); 60 const GLshort *v); 74 GLshort x, 75 GLshort y, 76 GLshort z); 80 const GLshort *v); 92 const GLshort *v); [all …]
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D | validationGL2.cpp | 42 GLshort x) in ValidateVertexAttrib1s() 50 const GLshort *v) in ValidateVertexAttrib1sv() 75 GLshort x, in ValidateVertexAttrib2s() 76 GLshort y) in ValidateVertexAttrib2s() 84 const GLshort *v) in ValidateVertexAttrib2sv() 110 GLshort x, in ValidateVertexAttrib3s() 111 GLshort y, in ValidateVertexAttrib3s() 112 GLshort z) in ValidateVertexAttrib3s() 120 const GLshort *v) in ValidateVertexAttrib3sv() 144 const GLshort *v) in ValidateVertexAttrib4Nsv() [all …]
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D | validationGL13_autogen.h | 50 bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s); 51 bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v); 58 bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t); 59 bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v); 76 GLshort s, 77 GLshort t, 78 GLshort r); 79 bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v); 97 GLshort s, 98 GLshort t, [all …]
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D | validationGL1.cpp | 137 GLshort red, in ValidateColor3s() 138 GLshort green, in ValidateColor3s() 139 GLshort blue) in ValidateColor3s() 144 bool ValidateColor3sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor3sv() 243 GLshort red, in ValidateColor4s() 244 GLshort green, in ValidateColor4s() 245 GLshort blue, in ValidateColor4s() 246 GLshort alpha) in ValidateColor4s() 251 bool ValidateColor4sv(const Context *, angle::EntryPoint entryPoint, const GLshort *v) in ValidateColor4sv() 622 bool ValidateIndexs(const Context *, angle::EntryPoint entryPoint, GLshort c) in ValidateIndexs() [all …]
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D | validationGL1_autogen.h | 77 GLshort red, 78 GLshort green, 79 GLshort blue); 80 bool ValidateColor3sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v); 123 GLshort red, 124 GLshort green, 125 GLshort blue, 126 GLshort alpha); 127 bool ValidateColor4sv(const Context *context, angle::EntryPoint entryPoint, const GLshort *v); 298 bool ValidateIndexs(const Context *context, angle::EntryPoint entryPoint, GLshort c); [all …]
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/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gl_1_0_autogen.h | 32 void color3s(GLshort red, GLshort green, GLshort blue); \ 33 void color3sv(const GLshort *v); \ 47 void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \ 48 void color4sv(const GLshort *v); \ 103 void indexs(GLshort c); \ 104 void indexsv(const GLshort *c); \ 138 void normal3s(GLshort nx, GLshort ny, GLshort nz); \ 139 void normal3sv(const GLshort *v); \ 162 void rasterPos2s(GLshort x, GLshort y); \ 163 void rasterPos2sv(const GLshort *v); \ [all …]
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D | Context_gl_2_0_autogen.h | 17 void vertexAttrib1s(GLuint index, GLshort x); \ 18 void vertexAttrib1sv(GLuint index, const GLshort *v); \ 21 void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \ 22 void vertexAttrib2sv(GLuint index, const GLshort *v); \ 25 void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \ 26 void vertexAttrib3sv(GLuint index, const GLshort *v); \ 29 void vertexAttrib4Nsv(GLuint index, const GLshort *v); \ 38 void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \ 39 void vertexAttrib4sv(GLuint index, const GLshort *v); \
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D | validationGL2_autogen.h | 23 bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x); 24 bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v); 27 bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y); 28 bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v); 31 bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z); 32 bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v); 35 bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v); 56 GLshort x, 57 GLshort y, 58 GLshort z, [all …]
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D | validationGL2.cpp | 29 bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x) in ValidateVertexAttrib1s() 34 bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib1sv() 49 bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y) in ValidateVertexAttrib2s() 54 bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib2sv() 69 bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z) in ValidateVertexAttrib3s() 74 bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib3sv() 89 bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v) in ValidateVertexAttrib4Nsv() 146 GLshort x, in ValidateVertexAttrib4s() 147 GLshort y, in ValidateVertexAttrib4s() 148 GLshort z, in ValidateVertexAttrib4s() [all …]
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D | validationGL1_autogen.h | 44 bool ValidateColor3s(Context *context, GLshort red, GLshort green, GLshort blue); 45 bool ValidateColor3sv(Context *context, const GLshort *v); 59 bool ValidateColor4s(Context *context, GLshort red, GLshort green, GLshort blue, GLshort alpha); 60 bool ValidateColor4sv(Context *context, const GLshort *v); 140 bool ValidateIndexs(Context *context, GLshort c); 141 bool ValidateIndexsv(Context *context, const GLshort *c); 215 bool ValidateNormal3s(Context *context, GLshort nx, GLshort ny, GLshort nz); 216 bool ValidateNormal3sv(Context *context, const GLshort *v); 244 bool ValidateRasterPos2s(Context *context, GLshort x, GLshort y); 245 bool ValidateRasterPos2sv(Context *context, const GLshort *v); [all …]
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D | validationGL1.cpp | 106 bool ValidateColor3s(Context *context, GLshort red, GLshort green, GLshort blue) in ValidateColor3s() 111 bool ValidateColor3sv(Context *context, const GLshort *v) in ValidateColor3sv() 181 bool ValidateColor4s(Context *context, GLshort red, GLshort green, GLshort blue, GLshort alpha) in ValidateColor4s() 186 bool ValidateColor4sv(Context *context, const GLshort *v) in ValidateColor4sv() 482 bool ValidateIndexs(Context *context, GLshort c) in ValidateIndexs() 487 bool ValidateIndexsv(Context *context, const GLshort *c) in ValidateIndexsv() 681 bool ValidateNormal3s(Context *context, GLshort nx, GLshort ny, GLshort nz) in ValidateNormal3s() 686 bool ValidateNormal3sv(Context *context, const GLshort *v) in ValidateNormal3sv() 802 bool ValidateRasterPos2s(Context *context, GLshort x, GLshort y) in ValidateRasterPos2s() 807 bool ValidateRasterPos2sv(Context *context, const GLshort *v) in ValidateRasterPos2sv() [all …]
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D | Context_gl_1_3_autogen.h | 29 void multiTexCoord1s(GLenum target, GLshort s); \ 30 void multiTexCoord1sv(GLenum target, const GLshort *v); \ 37 void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \ 38 void multiTexCoord2sv(GLenum target, const GLshort *v); \ 45 void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \ 46 void multiTexCoord3sv(GLenum target, const GLshort *v); \ 52 void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \ 53 void multiTexCoord4sv(GLenum target, const GLshort *v);
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D | Context_gl_1_4_autogen.h | 29 void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \ 30 void secondaryColor3sv(const GLshort *v); \ 44 void windowPos2s(GLshort x, GLshort y); \ 45 void windowPos2sv(const GLshort *v); \ 52 void windowPos3s(GLshort x, GLshort y, GLshort z); \ 53 void windowPos3sv(const GLshort *v);
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D | validationGL13.cpp | 93 bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s) in ValidateMultiTexCoord1s() 98 bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord1sv() 133 bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t) in ValidateMultiTexCoord2s() 138 bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord2sv() 173 bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r) in ValidateMultiTexCoord3s() 178 bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord3sv() 215 GLshort s, in ValidateMultiTexCoord4s() 216 GLshort t, in ValidateMultiTexCoord4s() 217 GLshort r, in ValidateMultiTexCoord4s() 218 GLshort q) in ValidateMultiTexCoord4s() [all …]
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D | validationGL13_autogen.h | 47 bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s); 48 bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v); 55 bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t); 56 bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v); 63 bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r); 64 bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v); 77 GLshort s, 78 GLshort t, 79 GLshort r, 80 GLshort q); [all …]
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D | validationGL14_autogen.h | 46 bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue); 47 bool ValidateSecondaryColor3sv(Context *context, const GLshort *v); 65 bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y); 66 bool ValidateWindowPos2sv(Context *context, const GLshort *v); 73 bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z); 74 bool ValidateWindowPos3sv(Context *context, const GLshort *v);
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/third_party/flutter/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_0_autogen.h | 47 ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue); 48 ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v); 63 ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); 64 ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v); 162 ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c); 163 ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c); 229 ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz); 230 ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v); 257 ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y); 258 ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v); [all …]
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D | entry_points_gl_1_3_autogen.h | 83 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s); 84 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v); 91 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t); 92 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v); 99 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); 100 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v); 110 MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 111 ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
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/third_party/flutter/skia/third_party/externals/sdl/src/render/opengl/ |
D | SDL_glfuncs.h | 57 SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) 58 SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) 73 SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) 74 SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) 211 SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) 212 SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) 279 SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) 280 SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) 319 SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) 320 SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) [all …]
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
D | entry_points_gl_1_autogen.h | 54 ANGLE_EXPORT void GL_APIENTRY GL_Color3s(GLshort red, GLshort green, GLshort blue); 55 ANGLE_EXPORT void GL_APIENTRY GL_Color3sv(const GLshort *v); 73 ANGLE_EXPORT void GL_APIENTRY GL_Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); 74 ANGLE_EXPORT void GL_APIENTRY GL_Color4sv(const GLshort *v); 175 ANGLE_EXPORT void GL_APIENTRY GL_Indexs(GLshort c); 176 ANGLE_EXPORT void GL_APIENTRY GL_Indexsv(const GLshort *c); 246 ANGLE_EXPORT void GL_APIENTRY GL_Normal3s(GLshort nx, GLshort ny, GLshort nz); 247 ANGLE_EXPORT void GL_APIENTRY GL_Normal3sv(const GLshort *v); 278 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2s(GLshort x, GLshort y); 279 ANGLE_EXPORT void GL_APIENTRY GL_RasterPos2sv(const GLshort *v); [all …]
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