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Searched refs:GST_D3D11_CLEAR_COM (Results 1 – 15 of 15) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11window_dummy.cpp206 GST_D3D11_CLEAR_COM (self->fallback_pov); in gst_d3d11_window_dummy_clear_resources()
207 GST_D3D11_CLEAR_COM (self->fallback_rtv); in gst_d3d11_window_dummy_clear_resources()
208 GST_D3D11_CLEAR_COM (self->fallback_texture); in gst_d3d11_window_dummy_clear_resources()
440 GST_D3D11_CLEAR_COM (texture); in gst_d3d11_window_dummy_open_shared_handle()
441 GST_D3D11_CLEAR_COM (keyed_mutex); in gst_d3d11_window_dummy_open_shared_handle()
442 GST_D3D11_CLEAR_COM (pov); in gst_d3d11_window_dummy_open_shared_handle()
443 GST_D3D11_CLEAR_COM (rtv); in gst_d3d11_window_dummy_open_shared_handle()
516 GST_D3D11_CLEAR_COM (data->rtv); in gst_d3d11_window_dummy_release_shared_handle()
517 GST_D3D11_CLEAR_COM (data->pov); in gst_d3d11_window_dummy_release_shared_handle()
518 GST_D3D11_CLEAR_COM (data->texture); in gst_d3d11_window_dummy_release_shared_handle()
Dgstd3d11videoprocessor.cpp159 GST_D3D11_CLEAR_COM (processor->video_device); in gst_d3d11_video_processor_free()
160 GST_D3D11_CLEAR_COM (processor->video_context); in gst_d3d11_video_processor_free()
162 GST_D3D11_CLEAR_COM (processor->video_context1); in gst_d3d11_video_processor_free()
165 GST_D3D11_CLEAR_COM (processor->video_context2); in gst_d3d11_video_processor_free()
167 GST_D3D11_CLEAR_COM (processor->processor); in gst_d3d11_video_processor_free()
168 GST_D3D11_CLEAR_COM (processor->enumerator); in gst_d3d11_video_processor_free()
170 GST_D3D11_CLEAR_COM (processor->enumerator1); in gst_d3d11_video_processor_free()
Dgstd3d11overlaycompositor.cpp301 GST_D3D11_CLEAR_COM (overlay->srv); in gst_d3d11_composition_overlay_free()
302 GST_D3D11_CLEAR_COM (overlay->texture); in gst_d3d11_composition_overlay_free()
485 GST_D3D11_CLEAR_COM (compositor->ps); in gst_d3d11_overlay_compositor_free()
486 GST_D3D11_CLEAR_COM (compositor->vs); in gst_d3d11_overlay_compositor_free()
487 GST_D3D11_CLEAR_COM (compositor->layout); in gst_d3d11_overlay_compositor_free()
488 GST_D3D11_CLEAR_COM (compositor->sampler); in gst_d3d11_overlay_compositor_free()
489 GST_D3D11_CLEAR_COM (compositor->blend); in gst_d3d11_overlay_compositor_free()
490 GST_D3D11_CLEAR_COM (compositor->index_buffer); in gst_d3d11_overlay_compositor_free()
Dgstd3d11shader.cpp313 GST_D3D11_CLEAR_COM (quad->ps); in gst_d3d11_quad_free()
314 GST_D3D11_CLEAR_COM (quad->vs); in gst_d3d11_quad_free()
315 GST_D3D11_CLEAR_COM (quad->layout); in gst_d3d11_quad_free()
318 GST_D3D11_CLEAR_COM (quad->vertex_buffer); in gst_d3d11_quad_free()
319 GST_D3D11_CLEAR_COM (quad->index_buffer); in gst_d3d11_quad_free()
Dgstd3d11window.cpp258 GST_D3D11_CLEAR_COM (window->rtv); in gst_d3d11_window_release_resources()
259 GST_D3D11_CLEAR_COM (window->pov); in gst_d3d11_window_release_resources()
260 GST_D3D11_CLEAR_COM (window->swap_chain); in gst_d3d11_window_release_resources()
301 GST_D3D11_CLEAR_COM (window->rtv); in gst_d3d11_window_on_resize_default()
302 GST_D3D11_CLEAR_COM (window->pov); in gst_d3d11_window_on_resize_default()
378 GST_D3D11_CLEAR_COM (backbuffer); in gst_d3d11_window_on_resize_default()
Dgstd3d11screencapturesrc.cpp719 GST_D3D11_CLEAR_COM (self->vs); in gst_d3d11_screen_capture_src_stop()
720 GST_D3D11_CLEAR_COM (self->ps); in gst_d3d11_screen_capture_src_stop()
721 GST_D3D11_CLEAR_COM (self->layout); in gst_d3d11_screen_capture_src_stop()
722 GST_D3D11_CLEAR_COM (self->sampler); in gst_d3d11_screen_capture_src_stop()
723 GST_D3D11_CLEAR_COM (self->blend); in gst_d3d11_screen_capture_src_stop()
Dgstd3d11pluginutils.h51 #define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \ macro
Dgstd3d11convert.cpp296 GST_D3D11_CLEAR_COM (self->shader_resource_view[i]); in gst_d3d11_base_convert_clear_shader_resource()
297 GST_D3D11_CLEAR_COM (self->render_target_view[i]); in gst_d3d11_base_convert_clear_shader_resource()
304 GST_D3D11_CLEAR_COM (self->in_texture[i]); in gst_d3d11_base_convert_clear_shader_resource()
305 GST_D3D11_CLEAR_COM (self->out_texture[i]); in gst_d3d11_base_convert_clear_shader_resource()
1493 GST_D3D11_CLEAR_COM (view[i]); in create_shader_input_resource()
1497 GST_D3D11_CLEAR_COM (tex[i]); in create_shader_input_resource()
1707 GST_D3D11_CLEAR_COM (view[i]); in create_shader_output_resource()
1711 GST_D3D11_CLEAR_COM (tex[i]); in create_shader_output_resource()
Dgstd3d11decoder.cpp300 GST_D3D11_CLEAR_COM (self->decoder_handle); in gst_d3d11_decoder_clear_resource()
301 GST_D3D11_CLEAR_COM (self->staging); in gst_d3d11_decoder_clear_resource()
334 GST_D3D11_CLEAR_COM (self->video_device); in gst_d3d11_decoder_dispose()
335 GST_D3D11_CLEAR_COM (self->video_context); in gst_d3d11_decoder_dispose()
Dgstd3d11deinterlace.cpp662 GST_D3D11_CLEAR_COM (self->video_enum); in gst_d3d11_deinterlace_reset()
663 GST_D3D11_CLEAR_COM (self->video_proc); in gst_d3d11_deinterlace_reset()
676 GST_D3D11_CLEAR_COM (self->video_device); in gst_d3d11_deinterlace_close()
677 GST_D3D11_CLEAR_COM (self->video_context); in gst_d3d11_deinterlace_close()
Dgstd3d11converter.cpp1961 GST_D3D11_CLEAR_COM (converter->vertex_buffer); in gst_d3d11_converter_free()
1962 GST_D3D11_CLEAR_COM (converter->linear_sampler); in gst_d3d11_converter_free()
1963 GST_D3D11_CLEAR_COM (converter->alpha_const_buffer); in gst_d3d11_converter_free()
Dgstd3d11compositor.cpp1367 GST_D3D11_CLEAR_COM (cpad->blend); in gst_d3d11_compositor_pad_setup_converter()
1675 GST_D3D11_CLEAR_COM (cpad->blend); in gst_d3d11_compositor_pad_clear_resource()
/third_party/gstreamer/gstplugins_bad/gst-libs/gst/d3d11/
Dgstd3d11memory.cpp724 GST_D3D11_CLEAR_COM (priv->shader_resource_view[i]); in create_shader_resource_views()
880 GST_D3D11_CLEAR_COM (priv->render_target_view[i]); in create_render_target_views()
993 GST_D3D11_CLEAR_COM (dmem_priv->decoder_output_view); in gst_d3d11_memory_ensure_decoder_output_view()
994 GST_D3D11_CLEAR_COM (dmem_priv->decoder_handle); in gst_d3d11_memory_ensure_decoder_output_view()
1374 GST_D3D11_CLEAR_COM (dmem_priv->render_target_view[i]); in gst_d3d11_allocator_free()
1375 GST_D3D11_CLEAR_COM (dmem_priv->shader_resource_view[i]); in gst_d3d11_allocator_free()
1378 GST_D3D11_CLEAR_COM (dmem_priv->decoder_output_view); in gst_d3d11_allocator_free()
1379 GST_D3D11_CLEAR_COM (dmem_priv->processor_input_view); in gst_d3d11_allocator_free()
1380 GST_D3D11_CLEAR_COM (dmem_priv->processor_output_view); in gst_d3d11_allocator_free()
1381 GST_D3D11_CLEAR_COM (dmem_priv->texture); in gst_d3d11_allocator_free()
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Dgstd3d11device.cpp784 GST_D3D11_CLEAR_COM (priv->video_device); in gst_d3d11_device_dispose()
785 GST_D3D11_CLEAR_COM (priv->video_context); in gst_d3d11_device_dispose()
786 GST_D3D11_CLEAR_COM (priv->device); in gst_d3d11_device_dispose()
787 GST_D3D11_CLEAR_COM (priv->device_context); in gst_d3d11_device_dispose()
788 GST_D3D11_CLEAR_COM (priv->factory); in gst_d3d11_device_dispose()
794 GST_D3D11_CLEAR_COM (priv->d3d11_debug); in gst_d3d11_device_dispose()
799 GST_D3D11_CLEAR_COM (priv->d3d11_info_queue); in gst_d3d11_device_dispose()
807 GST_D3D11_CLEAR_COM (priv->dxgi_debug); in gst_d3d11_device_dispose()
812 GST_D3D11_CLEAR_COM (priv->dxgi_info_queue); in gst_d3d11_device_dispose()
Dgstd3d11_private.h39 #define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \ macro