Searched refs:GST_D3D11_CLEAR_COM (Results 1 – 15 of 15) sorted by relevance
206 GST_D3D11_CLEAR_COM (self->fallback_pov); in gst_d3d11_window_dummy_clear_resources()207 GST_D3D11_CLEAR_COM (self->fallback_rtv); in gst_d3d11_window_dummy_clear_resources()208 GST_D3D11_CLEAR_COM (self->fallback_texture); in gst_d3d11_window_dummy_clear_resources()440 GST_D3D11_CLEAR_COM (texture); in gst_d3d11_window_dummy_open_shared_handle()441 GST_D3D11_CLEAR_COM (keyed_mutex); in gst_d3d11_window_dummy_open_shared_handle()442 GST_D3D11_CLEAR_COM (pov); in gst_d3d11_window_dummy_open_shared_handle()443 GST_D3D11_CLEAR_COM (rtv); in gst_d3d11_window_dummy_open_shared_handle()516 GST_D3D11_CLEAR_COM (data->rtv); in gst_d3d11_window_dummy_release_shared_handle()517 GST_D3D11_CLEAR_COM (data->pov); in gst_d3d11_window_dummy_release_shared_handle()518 GST_D3D11_CLEAR_COM (data->texture); in gst_d3d11_window_dummy_release_shared_handle()
159 GST_D3D11_CLEAR_COM (processor->video_device); in gst_d3d11_video_processor_free()160 GST_D3D11_CLEAR_COM (processor->video_context); in gst_d3d11_video_processor_free()162 GST_D3D11_CLEAR_COM (processor->video_context1); in gst_d3d11_video_processor_free()165 GST_D3D11_CLEAR_COM (processor->video_context2); in gst_d3d11_video_processor_free()167 GST_D3D11_CLEAR_COM (processor->processor); in gst_d3d11_video_processor_free()168 GST_D3D11_CLEAR_COM (processor->enumerator); in gst_d3d11_video_processor_free()170 GST_D3D11_CLEAR_COM (processor->enumerator1); in gst_d3d11_video_processor_free()
301 GST_D3D11_CLEAR_COM (overlay->srv); in gst_d3d11_composition_overlay_free()302 GST_D3D11_CLEAR_COM (overlay->texture); in gst_d3d11_composition_overlay_free()485 GST_D3D11_CLEAR_COM (compositor->ps); in gst_d3d11_overlay_compositor_free()486 GST_D3D11_CLEAR_COM (compositor->vs); in gst_d3d11_overlay_compositor_free()487 GST_D3D11_CLEAR_COM (compositor->layout); in gst_d3d11_overlay_compositor_free()488 GST_D3D11_CLEAR_COM (compositor->sampler); in gst_d3d11_overlay_compositor_free()489 GST_D3D11_CLEAR_COM (compositor->blend); in gst_d3d11_overlay_compositor_free()490 GST_D3D11_CLEAR_COM (compositor->index_buffer); in gst_d3d11_overlay_compositor_free()
313 GST_D3D11_CLEAR_COM (quad->ps); in gst_d3d11_quad_free()314 GST_D3D11_CLEAR_COM (quad->vs); in gst_d3d11_quad_free()315 GST_D3D11_CLEAR_COM (quad->layout); in gst_d3d11_quad_free()318 GST_D3D11_CLEAR_COM (quad->vertex_buffer); in gst_d3d11_quad_free()319 GST_D3D11_CLEAR_COM (quad->index_buffer); in gst_d3d11_quad_free()
258 GST_D3D11_CLEAR_COM (window->rtv); in gst_d3d11_window_release_resources()259 GST_D3D11_CLEAR_COM (window->pov); in gst_d3d11_window_release_resources()260 GST_D3D11_CLEAR_COM (window->swap_chain); in gst_d3d11_window_release_resources()301 GST_D3D11_CLEAR_COM (window->rtv); in gst_d3d11_window_on_resize_default()302 GST_D3D11_CLEAR_COM (window->pov); in gst_d3d11_window_on_resize_default()378 GST_D3D11_CLEAR_COM (backbuffer); in gst_d3d11_window_on_resize_default()
719 GST_D3D11_CLEAR_COM (self->vs); in gst_d3d11_screen_capture_src_stop()720 GST_D3D11_CLEAR_COM (self->ps); in gst_d3d11_screen_capture_src_stop()721 GST_D3D11_CLEAR_COM (self->layout); in gst_d3d11_screen_capture_src_stop()722 GST_D3D11_CLEAR_COM (self->sampler); in gst_d3d11_screen_capture_src_stop()723 GST_D3D11_CLEAR_COM (self->blend); in gst_d3d11_screen_capture_src_stop()
51 #define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \ macro
296 GST_D3D11_CLEAR_COM (self->shader_resource_view[i]); in gst_d3d11_base_convert_clear_shader_resource()297 GST_D3D11_CLEAR_COM (self->render_target_view[i]); in gst_d3d11_base_convert_clear_shader_resource()304 GST_D3D11_CLEAR_COM (self->in_texture[i]); in gst_d3d11_base_convert_clear_shader_resource()305 GST_D3D11_CLEAR_COM (self->out_texture[i]); in gst_d3d11_base_convert_clear_shader_resource()1493 GST_D3D11_CLEAR_COM (view[i]); in create_shader_input_resource()1497 GST_D3D11_CLEAR_COM (tex[i]); in create_shader_input_resource()1707 GST_D3D11_CLEAR_COM (view[i]); in create_shader_output_resource()1711 GST_D3D11_CLEAR_COM (tex[i]); in create_shader_output_resource()
300 GST_D3D11_CLEAR_COM (self->decoder_handle); in gst_d3d11_decoder_clear_resource()301 GST_D3D11_CLEAR_COM (self->staging); in gst_d3d11_decoder_clear_resource()334 GST_D3D11_CLEAR_COM (self->video_device); in gst_d3d11_decoder_dispose()335 GST_D3D11_CLEAR_COM (self->video_context); in gst_d3d11_decoder_dispose()
662 GST_D3D11_CLEAR_COM (self->video_enum); in gst_d3d11_deinterlace_reset()663 GST_D3D11_CLEAR_COM (self->video_proc); in gst_d3d11_deinterlace_reset()676 GST_D3D11_CLEAR_COM (self->video_device); in gst_d3d11_deinterlace_close()677 GST_D3D11_CLEAR_COM (self->video_context); in gst_d3d11_deinterlace_close()
1961 GST_D3D11_CLEAR_COM (converter->vertex_buffer); in gst_d3d11_converter_free()1962 GST_D3D11_CLEAR_COM (converter->linear_sampler); in gst_d3d11_converter_free()1963 GST_D3D11_CLEAR_COM (converter->alpha_const_buffer); in gst_d3d11_converter_free()
1367 GST_D3D11_CLEAR_COM (cpad->blend); in gst_d3d11_compositor_pad_setup_converter()1675 GST_D3D11_CLEAR_COM (cpad->blend); in gst_d3d11_compositor_pad_clear_resource()
724 GST_D3D11_CLEAR_COM (priv->shader_resource_view[i]); in create_shader_resource_views()880 GST_D3D11_CLEAR_COM (priv->render_target_view[i]); in create_render_target_views()993 GST_D3D11_CLEAR_COM (dmem_priv->decoder_output_view); in gst_d3d11_memory_ensure_decoder_output_view()994 GST_D3D11_CLEAR_COM (dmem_priv->decoder_handle); in gst_d3d11_memory_ensure_decoder_output_view()1374 GST_D3D11_CLEAR_COM (dmem_priv->render_target_view[i]); in gst_d3d11_allocator_free()1375 GST_D3D11_CLEAR_COM (dmem_priv->shader_resource_view[i]); in gst_d3d11_allocator_free()1378 GST_D3D11_CLEAR_COM (dmem_priv->decoder_output_view); in gst_d3d11_allocator_free()1379 GST_D3D11_CLEAR_COM (dmem_priv->processor_input_view); in gst_d3d11_allocator_free()1380 GST_D3D11_CLEAR_COM (dmem_priv->processor_output_view); in gst_d3d11_allocator_free()1381 GST_D3D11_CLEAR_COM (dmem_priv->texture); in gst_d3d11_allocator_free()[all …]
784 GST_D3D11_CLEAR_COM (priv->video_device); in gst_d3d11_device_dispose()785 GST_D3D11_CLEAR_COM (priv->video_context); in gst_d3d11_device_dispose()786 GST_D3D11_CLEAR_COM (priv->device); in gst_d3d11_device_dispose()787 GST_D3D11_CLEAR_COM (priv->device_context); in gst_d3d11_device_dispose()788 GST_D3D11_CLEAR_COM (priv->factory); in gst_d3d11_device_dispose()794 GST_D3D11_CLEAR_COM (priv->d3d11_debug); in gst_d3d11_device_dispose()799 GST_D3D11_CLEAR_COM (priv->d3d11_info_queue); in gst_d3d11_device_dispose()807 GST_D3D11_CLEAR_COM (priv->dxgi_debug); in gst_d3d11_device_dispose()812 GST_D3D11_CLEAR_COM (priv->dxgi_info_queue); in gst_d3d11_device_dispose()
39 #define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \ macro