Searched refs:GST_GLSL_PROFILE_NONE (Results 1 – 5 of 5) sorted by relevance
/third_party/gstreamer/gstplugins_base/tests/check/libs/ |
D | gstglsl.c | 103 {GST_GLSL_VERSION_100, GST_GLSL_PROFILE_NONE, "100"}, 104 {GST_GLSL_VERSION_110, GST_GLSL_PROFILE_NONE, "110"}, 105 {GST_GLSL_VERSION_120, GST_GLSL_PROFILE_NONE, "120"}, 106 {GST_GLSL_VERSION_130, GST_GLSL_PROFILE_NONE, "130"}, 107 {GST_GLSL_VERSION_140, GST_GLSL_PROFILE_NONE, "140"}, 108 {GST_GLSL_VERSION_150, GST_GLSL_PROFILE_NONE, "150"}, 109 {GST_GLSL_VERSION_330, GST_GLSL_PROFILE_NONE, "330"}, 110 {GST_GLSL_VERSION_400, GST_GLSL_PROFILE_NONE, "400"}, 111 {GST_GLSL_VERSION_410, GST_GLSL_PROFILE_NONE, "410"}, 112 {GST_GLSL_VERSION_420, GST_GLSL_PROFILE_NONE, "420"}, [all …]
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/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/ |
D | gstglsl.c | 164 if (profile == GST_GLSL_PROFILE_NONE) in gst_glsl_profile_to_string() 192 return GST_GLSL_PROFILE_NONE; in gst_glsl_profile_from_string() 205 return GST_GLSL_PROFILE_NONE; in gst_glsl_profile_from_string() 215 if (version <= GST_GLSL_VERSION_150 && profile == GST_GLSL_PROFILE_NONE) in _is_valid_version_profile() 225 return profile == GST_GLSL_PROFILE_NONE || profile == GST_GLSL_PROFILE_CORE in _is_valid_version_profile() 229 return profile == GST_GLSL_PROFILE_NONE in _is_valid_version_profile() 275 else if (*profile == GST_GLSL_PROFILE_NONE in _fixup_version_profile() 318 GstGLSLProfile profile = GST_GLSL_PROFILE_NONE; in gst_glsl_version_profile_from_string() 375 if (version <= GST_GLSL_VERSION_140 && profile != GST_GLSL_PROFILE_NONE) { in gst_glsl_version_profile_from_string() 395 *profile_ret = GST_GLSL_PROFILE_NONE; in gst_glsl_version_profile_from_string() [all …]
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D | gstglsl.h | 119 GST_GLSL_PROFILE_NONE = 0, enumerator
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D | gstglslstage.c | 272 GST_GLSL_PROFILE_NONE, NULL); in gst_glsl_stage_new()
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/third_party/gstreamer/gstplugins_base/ext/gl/ |
D | gstglfiltershader.c | 455 GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_NONE, in _maybe_recompile_shader() 472 GST_GLSL_VERSION_NONE, GST_GLSL_PROFILE_NONE, in _maybe_recompile_shader()
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