/third_party/skia/third_party/externals/dawn/src/tests/white_box/ |
D | D3D12ResourceHeapTests.cpp | 67 EXPECT_EQ(d3dTexture->GetD3D12Resource()->GetDesc().Alignment, in TEST_P() 77 EXPECT_EQ(d3dTexture->GetD3D12Resource()->GetDesc().Alignment, in TEST_P() 91 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P() 101 EXPECT_TRUE((d3dBuffer->GetD3D12Resource()->GetDesc().Width % in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BufferD3D12.cpp | 190 ID3D12Resource* Buffer::GetD3D12Resource() const { in GetD3D12Resource() function in dawn_native::d3d12::Buffer 191 return mResourceAllocation.GetD3D12Resource(); in GetD3D12Resource() 240 barrier->UAV.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier() 292 barrier->Transition.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier() 334 DAWN_TRY(CheckHRESULT(GetD3D12Resource()->Map(0, &range, &mMappedData), contextInfo)); in MapInternal() 365 GetD3D12Resource()->Unmap(0, &mWrittenMappedRange); in UnmapImpl() 444 SetDebugName(ToBackend(GetDevice()), mResourceAllocation.GetD3D12Resource(), "Dawn_Buffer", in SetLabelImpl()
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D | BindGroupD3D12.cpp | 61 ID3D12Resource* resource = ToBackend(binding.buffer)->GetD3D12Resource(); in BindGroup() 136 ID3D12Resource* resource = ToBackend(view->GetTexture())->GetD3D12Resource(); in BindGroup() 154 ID3D12Resource* resource = ToBackend(view->GetTexture())->GetD3D12Resource(); in BindGroup() 191 ToBackend(views[0]->GetTexture())->GetD3D12Resource(); in BindGroup()
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D | CommandBufferD3D12.cpp | 132 resolveQueryIndex, resolveQueryCount, destination->GetD3D12Resource(), in RecordResolveQuerySetCmd() 231 RecordCopyBufferToTexture(recordingContext, dstCopy, tempBuffer->GetD3D12Resource(), 0, in RecordCopyTextureWithTemporaryBuffer() 640 ID3D12Resource* colorTextureHandle = colorTexture->GetD3D12Resource(); in ResolveMultisampledRenderPass() 641 ID3D12Resource* resolveTextureHandle = resolveTexture->GetD3D12Resource(); in ResolveMultisampledRenderPass() 730 dstBuffer->GetD3D12Resource(), copy->destinationOffset, in RecordCommands() 731 srcBuffer->GetD3D12Resource(), copy->sourceOffset, copy->size); in RecordCommands() 763 buffer->GetD3D12Resource(), copy->source.offset, in RecordCommands() 845 commandList->CopyResource(destination->GetD3D12Resource(), in RecordCommands() 846 source->GetD3D12Resource()); in RecordCommands() 1051 dstBuffer->GetD3D12Resource(), offset, in RecordCommands() [all …]
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D | ResourceAllocatorManagerD3D12.cpp | 250 ASSERT(allocation.GetD3D12Resource() == nullptr); in DeallocateMemory() 257 allocation.GetD3D12Resource()->GetHeapProperties(&heapProp, nullptr); in FreeMemory() 259 const D3D12_RESOURCE_DESC resourceDescriptor = allocation.GetD3D12Resource()->GetDesc(); in FreeMemory()
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D | ResourceHeapAllocationD3D12.h | 39 ID3D12Resource* GetD3D12Resource() const;
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D | ResourceHeapAllocationD3D12.cpp | 36 ID3D12Resource* ResourceHeapAllocation::GetD3D12Resource() const { in GetD3D12Resource() function in dawn_native::d3d12::ResourceHeapAllocation
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D | RenderPassBuilderD3D12.cpp | 53 ToBackend(resolveSource->GetTexture())->GetD3D12Resource(); in D3D12EndingAccessResolveParameters() 55 ToBackend(resolveDestination->GetTexture())->GetD3D12Resource(); in D3D12EndingAccessResolveParameters()
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D | StagingBufferD3D12.cpp | 75 return mUploadHeap.GetD3D12Resource(); in GetResource()
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D | TextureD3D12.cpp | 674 d3dSharingContract->Present(mResourceAllocation.GetD3D12Resource(), 0, 0); in DestroyImpl() 694 ID3D12Resource* Texture::GetD3D12Resource() const { in GetD3D12Resource() function in dawn_native::d3d12::Texture 695 return mResourceAllocation.GetD3D12Resource(); in GetD3D12Resource() 822 barrier.Transition.pResource = GetD3D12Resource(); in TransitionSubresourceRange() 1041 device->GetD3D12Device()->CreateDepthStencilView(GetD3D12Resource(), &dsvDesc, in ClearTexture() 1079 device->GetD3D12Device()->CreateRenderTargetView(GetD3D12Resource(), &rtvDesc, in ClearTexture() 1138 SetDebugName(ToBackend(GetDevice()), mResourceAllocation.GetD3D12Resource(), prefix, in SetLabelHelper()
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D | BufferD3D12.h | 33 ID3D12Resource* GetD3D12Resource() const;
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D | DeviceD3D12.cpp | 304 dstBuffer->GetD3D12Resource(), offset, mZeroBuffer->GetD3D12Resource(), 0, in ClearBufferToZero() 491 dstBuffer->GetD3D12Resource(), destinationOffset, srcBuffer->GetResource(), in CopyFromStagingToBufferImpl()
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D | UtilsD3D12.cpp | 76 copyLocation.pResource = texture->GetD3D12Resource(); in ComputeTextureCopyLocationForTexture() 285 ComputeBufferLocationForCopyTextureRegion(texture, buffer->GetD3D12Resource(), in RecordCopyTextureToBufferFromTextureCopySplit()
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D | TextureD3D12.h | 57 ID3D12Resource* GetD3D12Resource() const;
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/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | CommandBufferD3D12.cpp | 54 copyLocation.pResource = texture.GetD3D12Resource(); in CreateTextureCopyLocationForTexture() 283 ToBackend(view->GetTexture())->GetD3D12Resource(), &rtvDesc, rtvHandle); in GetSubpassOMSetRenderTargetArgs() 297 ToBackend(view->GetTexture())->GetD3D12Resource(), &dsvDesc, dsvHandle); in GetSubpassOMSetRenderTargetArgs() 391 ID3D12Resource* colorTextureHandle = colorTexture->GetD3D12Resource(); in ResolveMultisampledRenderPass() 392 ID3D12Resource* resolveTextureHandle = resolveTexture->GetD3D12Resource(); in ResolveMultisampledRenderPass() 501 dstBuffer->GetD3D12Resource().Get(), copy->destinationOffset, in RecordCommands() 502 srcBuffer->GetD3D12Resource().Get(), copy->sourceOffset, copy->size); in RecordCommands() 535 bufferLocation.pResource = buffer->GetD3D12Resource().Get(); in RecordCommands() 582 bufferLocation.pResource = buffer->GetD3D12Resource().Get(); in RecordCommands() 629 commandList->CopyResource(destination->GetD3D12Resource(), in RecordCommands() [all …]
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D | BindGroupD3D12.cpp | 79 ToBackend(binding.buffer)->GetD3D12Resource().Get(), nullptr, &desc, in AllocateDescriptors() 87 ToBackend(view->GetTexture())->GetD3D12Resource(), &srv, in AllocateDescriptors()
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D | BufferD3D12.h | 33 ComPtr<ID3D12Resource> GetD3D12Resource();
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D | TextureD3D12.h | 36 ID3D12Resource* GetD3D12Resource() const;
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D | BufferD3D12.cpp | 121 ComPtr<ID3D12Resource> Buffer::GetD3D12Resource() { in GetD3D12Resource() function in dawn_native::d3d12::Buffer
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D | DeviceD3D12.cpp | 319 ToBackend(destination)->GetD3D12Resource().Get(), destinationOffset, in CopyFromStagingToBuffer()
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D | TextureD3D12.cpp | 317 ID3D12Resource* Texture::GetD3D12Resource() const { in GetD3D12Resource() function in dawn_native::d3d12::Texture
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/third_party/mesa3d/src/microsoft/resource_state_manager/ |
D | D3D12ResourceState.h | 169 inline ID3D12Resource* GetD3D12Resource() const { return m_pResource; } in GetD3D12Resource() function
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D | D3D12ResourceState.cpp | 387 ID3D12Resource *pResource = CurResource.GetD3D12Resource(); in ApplyAllResourceTransitions()
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