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Searched refs:GrBackendSurfaceMutableState (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/src/gpu/
DGrBackendSurfaceMutableState.cpp12 GrBackendSurfaceMutableState::GrBackendSurfaceMutableState(const GrBackendSurfaceMutableState& that) in GrBackendSurfaceMutableState() function in GrBackendSurfaceMutableState
30 GrBackendSurfaceMutableState& GrBackendSurfaceMutableState::operator=( in operator =()
31 const GrBackendSurfaceMutableState& that) { in operator =()
33 this->~GrBackendSurfaceMutableState(); in operator =()
34 new (this) GrBackendSurfaceMutableState(that); in operator =()
DGrBackendSurfaceMutableStateImpl.h24 void set(const GrBackendSurfaceMutableState& state) { fState = state; } in set()
55 GrBackendSurfaceMutableState fState;
DGrGpu.h376 const GrBackendSurfaceMutableState* newState);
555 const GrBackendSurfaceMutableState&, in setBackendTextureState() argument
556 GrBackendSurfaceMutableState* previousState, in setBackendTextureState()
562 const GrBackendSurfaceMutableState&, in setBackendRenderTargetState() argument
563 GrBackendSurfaceMutableState* previousState, in setBackendRenderTargetState()
792 const GrBackendSurfaceMutableState* newState) {} in prepareSurfacesForBackendAccessAndStateUpdates()
DGrDirectContextPriv.h54 const GrBackendSurfaceMutableState* newState = nullptr);
61 const GrBackendSurfaceMutableState* newState = nullptr) {
DGrDrawingManager.h142 const GrBackendSurfaceMutableState* newState);
197 const GrBackendSurfaceMutableState* newState);
DGrDirectContext.cpp913 const GrBackendSurfaceMutableState& state, in setBackendTextureState()
914 GrBackendSurfaceMutableState* previousState, in setBackendTextureState()
928 const GrBackendSurfaceMutableState& state, in setBackendRenderTargetState()
929 GrBackendSurfaceMutableState* previousState, in setBackendRenderTargetState()
DGrDirectContextPriv.cpp40 const GrBackendSurfaceMutableState* newState) { in flushSurfaces()
DGrDrawingManager.cpp101 const GrBackendSurfaceMutableState* newState) { in flush()
512 const GrBackendSurfaceMutableState* newState) { in flushSurfaces()
DGrBackendSurface.cpp765 void GrBackendTexture::setMutableState(const GrBackendSurfaceMutableState& state) { in setMutableState()
1240 void GrBackendRenderTarget::setMutableState(const GrBackendSurfaceMutableState& state) { in setMutableState()
DBUILD.bazel21 "GrBackendSurfaceMutableState.cpp",
DGrGpu.cpp632 const GrBackendSurfaceMutableState* newState) { in executeFlushInfo()
/third_party/skia/include/gpu/
DGrBackendSurfaceMutableState.h27 class SK_API GrBackendSurfaceMutableState {
29 GrBackendSurfaceMutableState() {} in GrBackendSurfaceMutableState() function
32 GrBackendSurfaceMutableState(VkImageLayout layout, uint32_t queueFamilyIndex) in GrBackendSurfaceMutableState() function
38 GrBackendSurfaceMutableState(const GrBackendSurfaceMutableState& that);
39 GrBackendSurfaceMutableState& operator=(const GrBackendSurfaceMutableState& that);
DGrDirectContext.h769 const GrBackendSurfaceMutableState&,
770 GrBackendSurfaceMutableState* previousState = nullptr,
774 const GrBackendSurfaceMutableState&,
775 GrBackendSurfaceMutableState* previousState = nullptr,
DBUILD.bazel9 "GrBackendSurfaceMutableState.h",
DGrBackendSurface.h373 void setMutableState(const GrBackendSurfaceMutableState&);
571 void setMutableState(const GrBackendSurfaceMutableState&);
/third_party/skia/tests/
DBackendSurfaceMutableStateTest.cpp36 GrBackendSurfaceMutableState initState(initLayout, initQueue); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
45 GrBackendSurfaceMutableState newState(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
112 GrBackendSurfaceMutableState previousState; in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
126 GrBackendSurfaceMutableState noopState(VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
141 GrBackendSurfaceMutableState externalState(VK_IMAGE_LAYOUT_GENERAL, in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
160 GrBackendSurfaceMutableState externalState2(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); in DEF_GPUTEST_FOR_VULKAN_CONTEXT()
/third_party/skia/src/gpu/vk/
DGrVkGpu.h84 const GrBackendSurfaceMutableState&,
85 GrBackendSurfaceMutableState* previousState,
89 const GrBackendSurfaceMutableState&,
90 GrBackendSurfaceMutableState* previousState,
237 GrBackendSurfaceMutableState* previousState,
325 const GrBackendSurfaceMutableState* newState) override;
DGrVkGpu.cpp1816 GrBackendSurfaceMutableState* previousState, in setBackendSurfaceState()
1842 const GrBackendSurfaceMutableState& newState, in setBackendTextureState()
1843 GrBackendSurfaceMutableState* previousState, in setBackendTextureState()
1856 const GrBackendSurfaceMutableState& newState, in setBackendRenderTargetState()
1857 GrBackendSurfaceMutableState* previousState, in setBackendRenderTargetState()
2065 const GrBackendSurfaceMutableState* newState) { in prepareSurfacesForBackendAccessAndStateUpdates()
/third_party/skia/include/core/
DSkSurface.h34 class GrBackendSurfaceMutableState; variable
998 const GrBackendSurfaceMutableState* newState = nullptr);
/third_party/skia/src/image/
DSkSurface_Gpu.h50 const GrBackendSurfaceMutableState*) override;
DSkSurface_Base.h40 const GrBackendSurfaceMutableState*) { in onFlush() argument
DSkSurface.cpp364 const GrBackendSurfaceMutableState* newState) { in flush()
DSkSurface_Gpu.cpp211 const GrBackendSurfaceMutableState* newState) { in onFlush()
/third_party/skia/src/gpu/d3d/
DGrD3DGpu.h222 const GrBackendSurfaceMutableState* newState) override;
/third_party/skia/tools/sk_app/
DVulkanWindowContext.cpp552 GrBackendSurfaceMutableState presentState(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, fPresentQueueIndex); in swapBuffers()

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