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Searched refs:GrGLvoid (Results 1 – 14 of 14) sorted by relevance

/third_party/flutter/skia/include/gpu/gl/
DGrGLFunctions.h21 using GrGLActiveTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum texture);
22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con…
25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum…
30 using GrGLBindFragDataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint c…
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DGrGLTypes.h110 typedef void GrGLvoid; typedef
/third_party/skia/include/gpu/gl/
DGrGLFunctions.h21 using GrGLActiveTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum texture);
22 using GrGLAttachShaderFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint shader);
23 using GrGLBeginQueryFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint id);
24 using GrGLBindAttribLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint index, con…
25 using GrGLBindBufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint buffer);
26 using GrGLBindFramebufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint framebuffer);
27 using GrGLBindRenderbufferFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint renderbuffer);
28 using GrGLBindTextureFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLenum target, GrGLuint texture);
29 using GrGLBindFragDataLocationFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint colorNum…
30 using GrGLBindFragDataLocationIndexedFn = GrGLvoid GR_GL_FUNCTION_TYPE(GrGLuint program, GrGLuint c…
[all …]
DGrGLTypes.h118 typedef void GrGLvoid; typedef
/third_party/flutter/skia/tools/gpu/gl/
DGLTestContext.cpp38 typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GLDeleteSyncProc) (GLsync);
62 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLGenFencesNVProc) (GrGLsizei, GrGLuint*);
63 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLDeleteFencesNVProc) (GrGLsizei, const GrGLuint*);
64 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLSetFenceNVProc) (GrGLuint, GrGLenum);
65 typedef GrGLvoid(GR_GL_FUNCTION_TYPE* GLFinishFenceNVProc) (GrGLuint);
319 GrGLvoid* data) { in createTextureRectangle()
DGLTestContext.h36 GrGLenum externalFormat, GrGLenum externalType, GrGLvoid* data);
/third_party/flutter/skia/src/gpu/gl/
DGrGLVertexArray.h86 const GrGLvoid* fOffset;
DGrGLPathRendering.h64 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range);
DGrGLGpu.cpp2494 static const GrGLvoid* element_ptr(const GrBuffer* indexBuffer, int baseIndex) { in element_ptr()
2499 return reinterpret_cast<const GrGLvoid*>(baseOffset); in element_ptr()
2508 const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex); in sendIndexedMeshToGpu()
2543 const GrGLvoid* elementPtr = element_ptr(indexBuffer, baseIndex); in sendIndexedInstancedMeshToGpu()
/third_party/skia/src/gpu/gl/
DGrGLVertexArray.h86 const GrGLvoid* fOffset;
/third_party/skia/tools/gpu/gl/egl/
DCreatePlatformGLTestContext_egl.cpp258 typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); in eglImageToExternalTexture()
/third_party/flutter/skia/tools/gpu/gl/egl/
DCreatePlatformGLTestContext_egl.cpp270 typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); in eglImageToExternalTexture()
/third_party/flutter/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp378 typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); in eglImageToExternalTexture()
/third_party/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp389 typedef GrGLvoid (EGLAPIENTRY *EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); in eglImageToExternalTexture()