Searched refs:GstD3DCompileFunc (Results 1 – 2 of 2) sorted by relevance
40 static pD3DCompile GstD3DCompileFunc = NULL; variable50 GstD3DCompileFunc = D3DCompile; in gst_d3d11_shader_init()67 (gpointer *) & GstD3DCompileFunc)) { in gst_d3d11_shader_init()72 GstD3DCompileFunc = NULL; in gst_d3d11_shader_init()79 if (!GstD3DCompileFunc) in gst_d3d11_shader_init()86 return !!GstD3DCompileFunc; in gst_d3d11_shader_init()126 g_assert (GstD3DCompileFunc); in compile_shader()130 hr = GstD3DCompileFunc (shader_source, strlen (shader_source), NULL, NULL, in compile_shader()
165 static pD3DCompile GstD3DCompileFunc = NULL; variable188 (gpointer *) & GstD3DCompileFunc)) { in gst_dxgicap_shader_init()193 GstD3DCompileFunc = NULL; in gst_dxgicap_shader_init()200 if (!GstD3DCompileFunc) in gst_dxgicap_shader_init()206 return ! !GstD3DCompileFunc; in gst_dxgicap_shader_init()372 g_assert (GstD3DCompileFunc); in dxgicap_new()375 hr = GstD3DCompileFunc (STR_VERTEX_SHADER, sizeof (STR_VERTEX_SHADER), in dxgicap_new()380 hr = GstD3DCompileFunc (STR_PIXEL_SHADER, sizeof (STR_PIXEL_SHADER), in dxgicap_new()