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Searched refs:HEAPU8 (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/modules/canvaskit/
Dparticles.js25 CanvasKit.HEAPU8.set(data, iptr);
65 return new Float32Array(CanvasKit.HEAPU8.buffer, fptr, numFloats);
Dfont.js26 var rects = new Float32Array(CanvasKit.HEAPU8.buffer, rectPtr, glyphs.length * 4);
59 var glyphs = new Uint16Array(CanvasKit.HEAPU8.buffer, glyphPtr, actualIDs);
87 var widths = new Float32Array(CanvasKit.HEAPU8.buffer, widthPtr, glyphs.length);
166 var glyphs = new Uint16Array(CanvasKit.HEAPU8.buffer, glyphPtr, actualIDs);
Dskp.js8 CanvasKit.HEAPU8.set(data, iptr);
Dgm.js45 WasmGMTests.HEAPU8.set(new Uint8Array(buffer), ptr);
Dcpu.js81 var pixels = new Uint8ClampedArray(CanvasKit.HEAPU8.buffer, this._pixelPtr, this._pixelLen);
Dskottie.js39 CanvasKit.HEAPU8.set(data, iptr);
Dinterface.js430 retVal = new Uint8Array(CanvasKit.HEAPU8.buffer, pPtr, pBytes).slice();
433 retVal = new Float32Array(CanvasKit.HEAPU8.buffer, pPtr, pBytes).slice();
1159 CanvasKit.HEAPU8.set(data, iptr);
1173 CanvasKit.HEAPU8.set(data, iptr);
1218 CanvasKit.HEAPU8.set(pixels, pptr); // We always want to copy the bytes into the WASM heap.
Dmemory.js46 this.typedArray = new typedArray(CanvasKit.HEAPU8.buffer, ptr, len);
Dexterns.js1021 HEAPU8: {}, property
/third_party/skia/experimental/tskit/bindings/
Dembind.d.ts9 HEAPU8: Uint8Array; property
/third_party/skia/experimental/wasm-skp-debugger/
Dhelper.js14 var fileMem = new Uint8Array(DebuggerView.HEAPU8.buffer, fileMemPtr, size);
Dexterns.js65 HEAPU8: {}, property
Dcpu.js64 … var pixels = new Uint8ClampedArray(DebuggerView.HEAPU8.buffer, this._pixelPtr, this._bufferLen);
/third_party/skia/experimental/skottiekit/
Dexterns.js106 HEAPU8: {}, property
Dcpu.js63 var pixels = new Uint8ClampedArray(SkottieKit.HEAPU8.buffer, this._pixelPtr, this._pixelLen);
Dinterface.js84 SkottieKit.HEAPU8.set(data, iptr);
/third_party/flutter/skia/modules/canvaskit/
Dskottie.js23 CanvasKit.HEAPU8.set(data, iptr);
Dinterface.js530 var pixels = new Uint8Array(CanvasKit.HEAPU8.buffer, pptr, len).slice();
549 CanvasKit.HEAPU8.set(pixels, pptr);
597 CanvasKit.HEAPU8.set(data, fptr);
807 CanvasKit.HEAPU8.set(data, iptr);
826 CanvasKit.HEAPU8.set(pixels, pptr);
Dexterns.js490 HEAPU8: {}, property