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/third_party/glslang/glslang/
DCMakeLists.txt114 HLSL/hlslAttributes.cpp
115 HLSL/hlslParseHelper.cpp
116 HLSL/hlslScanContext.cpp
117 HLSL/hlslOpMap.cpp
118 HLSL/hlslTokenStream.cpp
119 HLSL/hlslGrammar.cpp
120 HLSL/hlslParseables.cpp)
123 HLSL/hlslAttributes.h
124 HLSL/hlslParseHelper.h
125 HLSL/hlslTokens.h
[all …]
DBUILD.gn97 "//third_party/glslang/glslang/HLSL/hlslAttributes.cpp",
98 "//third_party/glslang/glslang/HLSL/hlslGrammar.cpp",
99 "//third_party/glslang/glslang/HLSL/hlslOpMap.cpp",
100 "//third_party/glslang/glslang/HLSL/hlslParseHelper.cpp",
101 "//third_party/glslang/glslang/HLSL/hlslParseables.cpp",
102 "//third_party/glslang/glslang/HLSL/hlslScanContext.cpp",
103 "//third_party/glslang/glslang/HLSL/hlslTokenStream.cpp",
/third_party/glslang/hlsl/
DCMakeLists.txt34 # The HLSL source is directly embedded into the glslang target when ENABLE_HLSL
36 # This source now lives at: glslang/HLSL/
37 # The HLSL target is now just a stub that exists for backwards compatibility for
40 add_library(HLSL ${LIB_TYPE} "stub.cpp") target
41 set_property(TARGET HLSL PROPERTY FOLDER hlsl)
42 set_property(TARGET HLSL PROPERTY POSITION_INDEPENDENT_CODE ON)
45 set_target_properties(HLSL PROPERTIES PREFIX "")
50 install(TARGETS HLSL EXPORT HLSLTargets
55 install(TARGETS HLSL EXPORT HLSLTargets
/third_party/glslang/
DAndroid.mk80 LOCAL_MODULE:=HLSL
85 $(LOCAL_PATH)/glslang/HLSL
101 glslang/HLSL/hlslAttributes.cpp \
102 glslang/HLSL/hlslGrammar.cpp \
103 glslang/HLSL/hlslOpMap.cpp \
104 glslang/HLSL/hlslParseables.cpp \
105 glslang/HLSL/hlslParseHelper.cpp \
106 glslang/HLSL/hlslScanContext.cpp \
107 glslang/HLSL/hlslTokenStream.cpp \
139 LOCAL_STATIC_LIBRARIES:=OSDependent OGLCompiler HLSL
DBUILD.gn189 "glslang/HLSL/hlslParseHelper.h",
190 "glslang/HLSL/hlslParseables.h",
191 "glslang/HLSL/hlslScanContext.h",
192 "glslang/HLSL/hlslTokens.h",
197 "glslang/HLSL/hlslAttributes.cpp",
198 "glslang/HLSL/hlslAttributes.h",
199 "glslang/HLSL/hlslGrammar.cpp",
200 "glslang/HLSL/hlslGrammar.h",
201 "glslang/HLSL/hlslOpMap.cpp",
202 "glslang/HLSL/hlslOpMap.h",
[all …]
/third_party/glslang/gtests/
DHlsl.FromFile.cpp73 … Source::HLSL, Semantics::Vulkan, glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, in TEST_P()
80 … Source::HLSL, Semantics::Vulkan, glslang::EShTargetVulkan_1_1, glslang::EShTargetSpv_1_3, in TEST_P()
87 Source::HLSL, Semantics::Vulkan, in TEST_P()
96 … Source::HLSL, Semantics::Vulkan, glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, in TEST_P()
106 … Source::HLSL, Semantics::Vulkan, glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, in TEST_P()
113 … loadFileCompileAndCheckWithOptions(GlobalTestSettings.testRoot, GetParam().fileName, Source::HLSL, in TEST_P()
126 … Source::HLSL, Semantics::Vulkan, glslang::EShTargetVulkan_1_0, glslang::EShTargetSpv_1_0, in TEST_P()
DRemap.FromFile.cpp107 … { "remap.hlsl.sample.basic.strip.frag", "main", Source::HLSL, spv::spirvbin_t::STRIP },
108 …{ "remap.hlsl.sample.basic.everything.frag", "main", Source::HLSL, spv::spirvbin_t::DO_EVERYTHING…
109 … { "remap.hlsl.sample.basic.none.frag", "main", Source::HLSL, spv::spirvbin_t::NONE },
110 … { "remap.hlsl.templatetypes.none.frag", "main", Source::HLSL, spv::spirvbin_t::NONE },
111 …{ "remap.hlsl.templatetypes.everything.frag", "main", Source::HLSL, spv::spirvbin_t::DO_EVERYTHING…
/third_party/skia/third_party/externals/tint/docs/
Dtranslations.md8 ## HLSL section in Access Control
28 | Name | SPIR-V | MSL | HLSL |
42 | Name | SPIR-V | MSL | HLSL |
108 | WGSL | SPIR-V | MSL | HLSL |
114 | WGSL | SPIR-V | MSL | HLSL |
142 ## HLSL section in Short-circuting
152 ## HLSL section in Storage buffers
156 ## HLSL section in Loop blocks
163 ## HLSL section in Input / Output storage class
170 ## HLSL section in Discard
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/third_party/spirv-tools/test/opt/
Ddebug_info_manager_test.cpp72 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
128 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
217 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
274 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
330 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
426 %18 = OpExtInst %void %1 DebugCompilationUnit 1 4 %17 HLSL
499 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
576 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
644 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
Dir_loader_test.cpp369 OpSource HLSL 600 %7 "#line 1 \"simple_vs.hlsl\" in TEST()
428 %35 = OpExtInst %void %1 DebugCompilationUnit 2 4 %34 HLSL in TEST()
510 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
568 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
686 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
737 %34 = OpExtInst %void %1 DebugCompilationUnit 2 4 %33 HLSL in TEST()
825 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
883 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
989 OpSource HLSL 600 %7 "#line 1 \"vs.hlsl\" in TEST()
1069 %42 = OpExtInst %void %1 DebugCompilationUnit 1 4 %41 HLSL in TEST()
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DUniformBlockToStructuredBufferTranslation.md5 HLSL constant buffers. We run into a compile performance issue with
34 // HLSL code
77 | GLSL TYPE | TRANSLATED HLSL TYPE |
89 | GLSL TYPE | TRANSLATED HLSL TYPE | examples |
91 |float/int/uint/bool |float4/int4/uint4/bool4|GLSL: float var = buf[0]; <br> HLSL: float var = bu…
92 |vec2/ivec2/uvec2/bvec2|float4/int4/uint4/bool4|GLSL: vec2 var = buf[0]; <br> HLSL: float2 var = bu…
93 |vec3/ivec3/uvec3/bvec3|float4/int4/uint4/bool4|GLSL: vec3 var = buf[0]; <br> HLSL: float3 var = bu…
97 | GLSL TYPE | TRANSLATED HLSL TYPE |
/third_party/skia/third_party/externals/spirv-tools/test/opt/
Ddebug_info_manager_test.cpp72 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
128 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
333 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
390 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
446 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
542 %18 = OpExtInst %void %1 DebugCompilationUnit 1 4 %17 HLSL
615 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
692 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
760 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
Dir_loader_test.cpp385 OpSource HLSL 600 %7 "#line 1 \"simple_vs.hlsl\" in TEST()
444 %35 = OpExtInst %void %1 DebugCompilationUnit 2 4 %34 HLSL in TEST()
526 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
584 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
702 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
753 %34 = OpExtInst %void %1 DebugCompilationUnit 2 4 %33 HLSL in TEST()
841 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
899 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
1005 OpSource HLSL 600 %7 "#line 1 \"vs.hlsl\" in TEST()
1085 %42 = OpExtInst %void %1 DebugCompilationUnit 1 4 %41 HLSL in TEST()
[all …]
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/opt/
Ddebug_info_manager_test.cpp72 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
128 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
333 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
390 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
446 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
542 %18 = OpExtInst %void %1 DebugCompilationUnit 1 4 %17 HLSL
615 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
692 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
760 %16 = OpExtInst %void %1 DebugCompilationUnit 1 4 %15 HLSL
Dir_loader_test.cpp385 OpSource HLSL 600 %7 "#line 1 \"simple_vs.hlsl\" in TEST()
444 %35 = OpExtInst %void %1 DebugCompilationUnit 2 4 %34 HLSL in TEST()
526 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
584 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
702 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
753 %34 = OpExtInst %void %1 DebugCompilationUnit 2 4 %33 HLSL in TEST()
841 OpSource HLSL 600 %5 "#line 1 \"block/block.hlsl\" in TEST()
899 %41 = OpExtInst %void %1 DebugCompilationUnit 2 4 %40 HLSL in TEST()
1005 OpSource HLSL 600 %7 "#line 1 \"vs.hlsl\" in TEST()
1085 %42 = OpExtInst %void %1 DebugCompilationUnit 1 4 %41 HLSL in TEST()
[all …]
/third_party/glslang/Test/
Dhlsl.identifier.sample.frag9 int sample(int x) { return x; } // HLSL allows this as an identifier as well.
13 // HLSL allows this as an identifier as well.
Dremap.hlsl.sample.basic.strip.frag32 int Sample; // in HLSL, method names are valid struct members.
57 mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
Dremap.hlsl.sample.basic.everything.frag32 int Sample; // in HLSL, method names are valid struct members.
57 mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
Dremap.hlsl.sample.basic.none.frag32 int Sample; // in HLSL, method names are valid struct members.
57 mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
Dhlsl.sample.basic.dx10.frag32 int Sample; // in HLSL, method names are valid struct members.
57 mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/
Drenderer_utils.cpp516 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 2);
517 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 3);
518 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 3);
519 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 2);
520 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 2, 4);
521 ANGLE_INSTANTIATE_SET_UNIFORM_MATRIX_FUNC(HLSL, 3, 4);
561 ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 2);
562 ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 3);
563 ANGLE_SPECIALIZATION_COLS_SET_UNIFORM_MATRIX_FUNC(HLSL, 4, 4);
/third_party/flutter/skia/third_party/externals/angle2/doc/
DUpdate20120704.md30 * We addressed a number of defects related to scoping differences between HLSL and
34 * We addressed a number of correctness issues in the GLSL to HLSL
38 short-circuit evaluation as in C, but HLSL evaluates them entirely. This only
43 them with explicitly defined continuous behaviour. HLSL and GLSL differ in their
50 specifies that in these cases the gradient is undefined. HLSL tries to avoid the
52 all iterations. This can make the D3D HLSL compiler spend a long time generating
59 HLSL code that uses explicitly defined texture LODs and derivative information.
/third_party/skia/third_party/externals/angle2/doc/
DUpdate20120704.md30 * We addressed a number of defects related to scoping differences between HLSL and
34 * We addressed a number of correctness issues in the GLSL to HLSL
38 short-circuit evaluation as in C, but HLSL evaluates them entirely. This only
43 them with explicitly defined continuous behaviour. HLSL and GLSL differ in their
50 specifies that in these cases the gradient is undefined. HLSL tries to avoid the
52 all iterations. This can make the D3D HLSL compiler spend a long time generating
59 HLSL code that uses explicitly defined texture LODs and derivative information.
/third_party/skia/third_party/externals/spirv-tools/test/
Dtext_to_binary.debug_test.cpp59 CASE(HLSL, 5),
60 CASE(HLSL, 6),
/third_party/spirv-tools/test/
Dtext_to_binary.debug_test.cpp59 CASE(HLSL, 5),
60 CASE(HLSL, 6),

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