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Searched refs:HRESULT_CODE (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp99 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
108 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
119 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
170 << "Failed to bind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
182 << "Failed to unbind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
DDXGISwapChainWindowSurfaceWGL.cpp206 << gl::FmtErr(HRESULT_CODE(GetLastError())); in bindTexImage()
215 << gl::FmtErr(HRESULT_CODE(GetLastError())); in bindTexImage()
230 << gl::FmtErr(HRESULT_CODE(GetLastError())); in releaseTexImage()
236 << gl::FmtErr(HRESULT_CODE(GetLastError())); in releaseTexImage()
326 << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in setObjectsLocked()
334 << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in setObjectsLocked()
508 << gl::FmtErr(HRESULT_CODE(GetLastError())); in createSwapChain()
519 << "Failed to register D3D object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in createSwapChain()
DD3DTextureSurfaceWGL.cpp335 << gl::FmtErr(HRESULT_CODE(GetLastError())); in initialize()
356 return egl::EglBadAlloc() << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(error)); in makeCurrent()
367 return egl::EglBadAlloc() << "Failed to unlock object, " << gl::FmtErr(HRESULT_CODE(error)); in unMakeCurrent()
422 << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
428 return egl::EglBadAlloc() << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
440 return egl::EglBadAlloc() << "Failed to unlock object, " << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
447 << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
DDisplayWGL.cpp165 << "\":" << gl::FmtErr(HRESULT_CODE(GetLastError())); in initializeImpl()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DPbufferSurfaceWGL.cpp99 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
108 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
119 << gl::FmtErr(HRESULT_CODE(error)); in initialize()
170 << "Failed to bind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
182 << "Failed to unbind native wgl pbuffer, " << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
DDXGISwapChainWindowSurfaceWGL.cpp206 << gl::FmtErr(HRESULT_CODE(GetLastError())); in bindTexImage()
215 << gl::FmtErr(HRESULT_CODE(GetLastError())); in bindTexImage()
230 << gl::FmtErr(HRESULT_CODE(GetLastError())); in releaseTexImage()
236 << gl::FmtErr(HRESULT_CODE(GetLastError())); in releaseTexImage()
326 << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in setObjectsLocked()
334 << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in setObjectsLocked()
508 << gl::FmtErr(HRESULT_CODE(GetLastError())); in createSwapChain()
519 << "Failed to register D3D object, " << gl::FmtErr(HRESULT_CODE(GetLastError())); in createSwapChain()
DD3DTextureSurfaceWGL.cpp335 << gl::FmtErr(HRESULT_CODE(GetLastError())); in initialize()
356 return egl::EglBadAlloc() << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(error)); in makeCurrent()
367 return egl::EglBadAlloc() << "Failed to unlock object, " << gl::FmtErr(HRESULT_CODE(error)); in unMakeCurrent()
422 << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
428 return egl::EglBadAlloc() << "Failed to lock object, " << gl::FmtErr(HRESULT_CODE(error)); in bindTexImage()
440 return egl::EglBadAlloc() << "Failed to unlock object, " << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
447 << gl::FmtErr(HRESULT_CODE(error)); in releaseTexImage()
DDisplayWGL.cpp166 << "\":" << gl::FmtErr(HRESULT_CODE(GetLastError())); in initializeImpl()
/third_party/boost/boost/outcome/experimental/status-code/
Dcom_code.hpp182 if(c2.value() == HRESULT_CODE(c1.value())) in _do_equivalent()
190 …if(static_cast<int>(c2.value()) == _win32_code_domain::_win32_code_to_errno(HRESULT_CODE(c1.value(… in _do_equivalent()
212 …return generic_code(static_cast<errc>(_win32_code_domain::_win32_code_to_errno(HRESULT_CODE(c1.val… in _generic_code()
/third_party/gstreamer/gstplugins_bad/sys/decklink/linux/
DLinuxCOM.h62 #define HRESULT_CODE(hr) ((hr) & 0xFFFF) macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/win32/
DDisplayVkWin32.cpp90 << "\":" << gl::FmtErr(HRESULT_CODE(GetLastError())); in initialize()
/third_party/gstreamer/gstplugins_bad/sys/d3dvideosink/
Dgstd3d9overlay.c42 … HR-CODE:%u", (guint)HRESULT_SEVERITY(hr), (guint)HRESULT_FACILITY(hr), (guint)HRESULT_CODE(hr)); \
Dd3dhelpers.c95 … HR-CODE:%u", (guint)HRESULT_SEVERITY(hr), (guint)HRESULT_FACILITY(hr), (guint)HRESULT_CODE(hr)); \
/third_party/glib/gio/
Dgwin32packageparser.c102 *win32_error_code = HRESULT_CODE (hresult); in WIN32_FROM_HRESULT()
/third_party/python/Tools/msi/bundle/bootstrap/
DPythonBootstrapperApplication.cpp1352 DWORD dwQuit = HRESULT_CODE(hr); in UiThreadProc()