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Searched refs:INT_TO_FLOAT (Results 1 – 12 of 12) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dapi_arrayelt.c328 CALL_VertexAttrib1fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]))); in VertexAttrib1NivNV()
340 CALL_VertexAttrib2fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib2NivNV()
341 INT_TO_FLOAT(v[1]))); in VertexAttrib2NivNV()
353 CALL_VertexAttrib3fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib3NivNV()
354 INT_TO_FLOAT(v[1]), in VertexAttrib3NivNV()
355 INT_TO_FLOAT(v[2]))); in VertexAttrib3NivNV()
368 CALL_VertexAttrib4fNV(get_dispatch(), (index, INT_TO_FLOAT(v[0]), in VertexAttrib4NivNV()
369 INT_TO_FLOAT(v[1]), in VertexAttrib4NivNV()
370 INT_TO_FLOAT(v[2]), in VertexAttrib4NivNV()
371 INT_TO_FLOAT(v[3]))); in VertexAttrib4NivNV()
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Dfog.c69 p[0] = INT_TO_FLOAT( params[0] ); in _mesa_Fogiv()
70 p[1] = INT_TO_FLOAT( params[1] ); in _mesa_Fogiv()
71 p[2] = INT_TO_FLOAT( params[2] ); in _mesa_Fogiv()
72 p[3] = INT_TO_FLOAT( params[3] ); in _mesa_Fogiv()
Dtexenv.c566 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_TexEnviv()
567 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_TexEnviv()
568 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_TexEnviv()
569 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_TexEnviv()
618 p[0] = INT_TO_FLOAT( param[0] ); in _mesa_MultiTexEnvivEXT()
619 p[1] = INT_TO_FLOAT( param[1] ); in _mesa_MultiTexEnvivEXT()
620 p[2] = INT_TO_FLOAT( param[2] ); in _mesa_MultiTexEnvivEXT()
621 p[3] = INT_TO_FLOAT( param[3] ); in _mesa_MultiTexEnvivEXT()
Dlight.c348 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_Lightiv()
349 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_Lightiv()
350 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_Lightiv()
351 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_Lightiv()
571 fparam[0] = INT_TO_FLOAT( params[0] ); in _mesa_LightModeliv()
572 fparam[1] = INT_TO_FLOAT( params[1] ); in _mesa_LightModeliv()
573 fparam[2] = INT_TO_FLOAT( params[2] ); in _mesa_LightModeliv()
574 fparam[3] = INT_TO_FLOAT( params[3] ); in _mesa_LightModeliv()
Dsamplerobj.c1195 c[0] = INT_TO_FLOAT(params[0]); in _mesa_SamplerParameteriv()
1196 c[1] = INT_TO_FLOAT(params[1]); in _mesa_SamplerParameteriv()
1197 c[2] = INT_TO_FLOAT(params[2]); in _mesa_SamplerParameteriv()
1198 c[3] = INT_TO_FLOAT(params[3]); in _mesa_SamplerParameteriv()
Dtexparam.c1042 fparams[0] = INT_TO_FLOAT(params[0]); in _mesa_texture_parameteriv()
1043 fparams[1] = INT_TO_FLOAT(params[1]); in _mesa_texture_parameteriv()
1044 fparams[2] = INT_TO_FLOAT(params[2]); in _mesa_texture_parameteriv()
1045 fparams[3] = INT_TO_FLOAT(params[3]); in _mesa_texture_parameteriv()
Dmacros.h104 #define INT_TO_FLOAT(I) ((GLfloat) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0))) macro
Ddlist.c2819 p[0] = INT_TO_FLOAT(params[0]); in save_Fogiv()
2820 p[1] = INT_TO_FLOAT(params[1]); in save_Fogiv()
2821 p[2] = INT_TO_FLOAT(params[2]); in save_Fogiv()
2822 p[3] = INT_TO_FLOAT(params[3]); in save_Fogiv()
2998 fparam[0] = INT_TO_FLOAT(params[0]); in save_Lightiv()
2999 fparam[1] = INT_TO_FLOAT(params[1]); in save_Lightiv()
3000 fparam[2] = INT_TO_FLOAT(params[2]); in save_Lightiv()
3001 fparam[3] = INT_TO_FLOAT(params[3]); in save_Lightiv()
3075 fparam[0] = INT_TO_FLOAT(params[0]); in save_LightModeliv()
3076 fparam[1] = INT_TO_FLOAT(params[1]); in save_LightModeliv()
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Dpack.c853 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_attrib_tmp.h1666 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green), in TAG()
1667 INT_TO_FLOAT(blue), 1.0); in TAG()
1722 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in TAG()
1723 INT_TO_FLOAT(v[2]), 1.0); in TAG()
1780 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(red), INT_TO_FLOAT(green), in TAG()
1781 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha)); in TAG()
1822 ATTR4F(VBO_ATTRIB_COLOR0, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), in TAG()
1823 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3])); in TAG()
1975 ATTR3F(VBO_ATTRIB_NORMAL, INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz)); in TAG()
2003 ATTR3F(VBO_ATTRIB_NORMAL, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2])); in TAG()
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/third_party/mesa3d/src/mesa/math/
Dm_translate.c328 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
330 #define TRX_4FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
382 #define TRX_3FN(f,n) INT_TO_FLOAT( PTR_ELT(f,n) )
/third_party/mesa3d/src/mesa/tnl/
Dt_draw.c214 CONVERT(GLint, INT_TO_FLOAT); in _tnl_import_array()