Searched refs:IR3_PASS (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/freedreno/ir3/ |
D | ir3_compiler_nir.c | 4174 IR3_PASS(ir, ir3_remove_unreachable); in ir3_compile_shader_nir() 4176 IR3_PASS(ir, ir3_array_to_ssa); in ir3_compile_shader_nir() 4181 progress |= IR3_PASS(ir, ir3_cf); in ir3_compile_shader_nir() 4182 progress |= IR3_PASS(ir, ir3_cp, so); in ir3_compile_shader_nir() 4183 progress |= IR3_PASS(ir, ir3_cse); in ir3_compile_shader_nir() 4184 progress |= IR3_PASS(ir, ir3_dce, so); in ir3_compile_shader_nir() 4195 while (IR3_PASS(ir, ir3_dce, so)) { in ir3_compile_shader_nir() 4199 IR3_PASS(ir, ir3_sched_add_deps); in ir3_compile_shader_nir() 4202 assert(!IR3_PASS(ir, ir3_dce, so)); in ir3_compile_shader_nir() 4212 if (IR3_PASS(ir, ir3_cp_postsched)) { in ir3_compile_shader_nir() [all …]
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D | ir3_ra.c | 2261 IR3_PASS(v->ir, ir3_spill, v, &live, &limit_pressure); in ir3_ra() 2320 IR3_PASS(v->ir, ir3_lower_spill); in ir3_ra()
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D | ir3.h | 1599 #define IR3_PASS(ir, pass, ...) \ macro
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/third_party/mesa3d/docs/relnotes/ |
D | 20.2.0.rst | 4030 - freedreno/ir3: add IR3_PASS() macro
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