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Searched refs:IR3_PASS (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/freedreno/ir3/
Dir3_compiler_nir.c4174 IR3_PASS(ir, ir3_remove_unreachable); in ir3_compile_shader_nir()
4176 IR3_PASS(ir, ir3_array_to_ssa); in ir3_compile_shader_nir()
4181 progress |= IR3_PASS(ir, ir3_cf); in ir3_compile_shader_nir()
4182 progress |= IR3_PASS(ir, ir3_cp, so); in ir3_compile_shader_nir()
4183 progress |= IR3_PASS(ir, ir3_cse); in ir3_compile_shader_nir()
4184 progress |= IR3_PASS(ir, ir3_dce, so); in ir3_compile_shader_nir()
4195 while (IR3_PASS(ir, ir3_dce, so)) { in ir3_compile_shader_nir()
4199 IR3_PASS(ir, ir3_sched_add_deps); in ir3_compile_shader_nir()
4202 assert(!IR3_PASS(ir, ir3_dce, so)); in ir3_compile_shader_nir()
4212 if (IR3_PASS(ir, ir3_cp_postsched)) { in ir3_compile_shader_nir()
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Dir3_ra.c2261 IR3_PASS(v->ir, ir3_spill, v, &live, &limit_pressure); in ir3_ra()
2320 IR3_PASS(v->ir, ir3_lower_spill); in ir3_ra()
Dir3.h1599 #define IR3_PASS(ir, pass, ...) \ macro
/third_party/mesa3d/docs/relnotes/
D20.2.0.rst4030 - freedreno/ir3: add IR3_PASS() macro