Searched refs:IRIS_DIRTY_URB (Results 1 – 3 of 3) sorted by relevance
99 #define IRIS_DIRTY_URB (1ull << 16) macro
1173 ice->state.dirty |= IRIS_DIRTY_URB; in check_urb_size()2158 ice->state.dirty |= IRIS_DIRTY_URB; in iris_update_compiled_shaders()2850 ice->state.dirty |= IRIS_DIRTY_URB; in iris_bind_tes_state()2862 ice->state.dirty |= IRIS_DIRTY_URB; in iris_bind_gs_state()
5724 if (dirty & IRIS_DIRTY_URB) { in iris_upload_dirty_render_state()6158 if (dirty & (IRIS_DIRTY_RASTER | IRIS_DIRTY_URB)) { in iris_upload_dirty_render_state()