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Searched refs:IS_PS (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_shader.c528 #define IS_PS (tx->processor == PIPE_SHADER_FRAGMENT) macro
897 assert(IS_PS); in tx_texcoord_alloc()
3797 if (IS_PS && tx->version.major < 3) { in parse_shader()
3986 if (IS_PS) in nine_translate_shader()