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Searched refs:Inventory (Results 1 – 18 of 18) sorted by relevance

/third_party/flatbuffers/samples/
DSampleBinary.cs95 Assert(monster.Inventory(i) == i, "monster.Inventory", in Main()
96 Convert.ToString(monster.Inventory(i)), Convert.ToString(i)); in Main()
Dsample_binary.go116 assert(monster.Inventory(i) == byte(i), "`monster.Inventory(i)`",
117 strconv.Itoa(int(monster.Inventory(i))), strconv.Itoa(int(byte(i))))
Dsample_binary.lua87 assert(mon:Inventory(i) == i)
Dsample_binary.py110 assert monster.Inventory(i) == i
Dsample_binary.lobster40 // Inventory.
/third_party/flatbuffers/tests/FlatBuffers.Test/
DFlatBuffersExampleTests.cs173 Assert.AreEqual(monster.Inventory(i), i + 1); in CanCreateNewFlatBufferFromScratch()
224 invsum += monster.Inventory(i); in TestBuffer()
521 Assert.AreEqual(a.InventoryLength, b.Inventory.Count); in AreEqual()
524 Assert.AreEqual(a.Inventory(i), b.Inventory[i]); in AreEqual()
529 Assert.AreEqual(inventoryArrayLength, b.Inventory.Count); in AreEqual()
532 Assert.AreEqual(inventoryArray[i], b.Inventory[i]); in AreEqual()
610 Assert.AreEqual(a.Inventory(i), b.Inventory(i)); in AreEqual()
/third_party/flatbuffers/samples/lua/MyGame/Sample/
DMonster.lua53 function Monster_mt:Inventory(j) function
/third_party/flatbuffers/grpc/tests/
Dgrpctest.py63 assert m.Inventory(i) == test_inventory[len(test_inventory)-i -1]
/third_party/flatbuffers/tests/
Dgo_test.go283 v := monster.Inventory(i)
367 testcase{"Inventory[2]", func() bool { return monster.Inventory(2) == byte(2) }},
395 testcase{"Inventory[2]", func() bool { return monster.Inventory(2) == byte(200) }},
1577 _ = monster.Inventory(i) // do something here
1937 monster.Inventory(i)
Dpy_test.py149 self.assertEqual(monster2.Inventory(0), 0)
324 self.assertEqual(monster.Inventory(0), 1)
325 self.assertEqual(monster.Inventory(1), 7)
326 self.assertEqual(monster.Inventory(2), 8)
597 v = monster.Inventory(i)
1681 self.assertEqual(0, self.mon.Inventory(0))
Dluatest.lua61 local v = mon:Inventory(i)
/third_party/flatbuffers/tests/MyGame/Example/
DMonster.cs36 …public byte Inventory(int j) { int o = __p.__offset(14); return o != 0 ? __p.bb.Get(__p.__vector(o… in Inventory() method
467 _o.Inventory = new List<byte>(); in UnPackTo()
468 for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));} in UnPackTo()
574 if (_o.Inventory != null) { in Pack()
575 var __inventory = _o.Inventory.ToArray(); in Pack()
757 public List<byte> Inventory { get; set; } property in MyGame.Example.MonsterT
895 this.Inventory = null; in MonsterT()
DMonster.go17 Inventory []byte member
66 if t.Inventory != nil {
67 inventoryOffset = builder.CreateByteString(t.Inventory)
324 t.Inventory = rcv.InventoryBytes()
535 func (rcv *Monster) Inventory(j int) byte { func
DMonster.lua57 function Monster_mt:Inventory(j) function
DMonster.py65 def Inventory(self, j): member in Monster
1198 self.inventory.append(monster.Inventory(i))
/third_party/flatbuffers/docs/source/
DPythonUsage.md87 inventory.append(int(monster.Inventory(i)))
DTutorial.md1111 // Inventory.
1120 // Inventory.
2759 var thirdItem = monster.Inventory(2);
2765 thirdItem := monster.Inventory(2)
2771 third_item = monster.Inventory(2)
2809 local thirdItem = mon:Inventory(3) -- Lua is 1-based
/third_party/flutter/flutter/examples/catalog/lib/
Dcustom_a11y_traversal.dart214 title: const Text('Pet Inventory'),