Searched refs:Keep (Results 1 – 25 of 748) sorted by relevance
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105 stencilFace.failOp = dawn::StencilOperation::Keep; in CheckDepthCompareFunction()106 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in CheckDepthCompareFunction()107 stencilFace.passOp = dawn::StencilOperation::Keep; in CheckDepthCompareFunction()149 baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction()150 baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction()162 stencilFaceDescriptor.failOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction()163 stencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction()164 stencilFaceDescriptor.passOp = dawn::StencilOperation::Keep; in CheckStencilCompareFunction()195 baseStencilFaceDescriptor.failOp = dawn::StencilOperation::Keep; in CheckStencilOperation()196 baseStencilFaceDescriptor.depthFailOp = dawn::StencilOperation::Keep; in CheckStencilOperation()[all …]
107 stencilFace.failOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()108 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()109 stencilFace.passOp = wgpu::StencilOperation::Keep; in CheckDepthCompareFunction()157 baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()158 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()170 stencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()171 stencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()172 stencilFaceDescriptor.passOp = wgpu::StencilOperation::Keep; in CheckStencilCompareFunction()210 baseStencilFaceDescriptor.failOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()211 baseStencilFaceDescriptor.depthFailOp = wgpu::StencilOperation::Keep; in CheckStencilOperation()[all …]
22 Proxy-Connection: Keep-Alive33 Proxy-Connection: Keep-Alive65 Proxy-Connection: Keep-Alive71 Proxy-Connection: Keep-Alive
31 HTTP GET request with proxy and --proxy-header "Proxy-Connection: Keep-Alive"34 --proxy http://%HOSTIP:%HTTPPORT --proxy-header "Proxy-Connection: Keep-Alive" http://%HOSTIP:%HTTP…44 Proxy-Connection: Keep-Alive
86 Proxy-Connection: Keep-Alive92 Proxy-Connection: Keep-Alive97 Proxy-Connection: Keep-Alive103 Proxy-Connection: Keep-Alive
47 Proxy-Connection: Keep-Alive53 Proxy-Connection: Keep-Alive60 Proxy-Connection: Keep-Alive
89 Proxy-Connection: Keep-Alive98 Proxy-Connection: Keep-Alive108 Proxy-Connection: Keep-Alive117 Proxy-Connection: Keep-Alive
34 --proxy http://%HOSTIP:%HTTPPORT -H "Proxy-Connection: Keep-Alive" http://%HOSTIP:%HTTPPORT/%TESTNU…44 Proxy-Connection: Keep-Alive
96 Proxy-Connection: Keep-Alive103 Proxy-Connection: Keep-Alive109 Proxy-Connection: Keep-Alive
97 Proxy-Connection: Keep-Alive104 Proxy-Connection: Keep-Alive111 Proxy-Connection: Keep-Alive
45 Proxy-Connection: Keep-Alive51 Proxy-Connection: Keep-Alive
94 Proxy-Connection: Keep-Alive101 Proxy-Connection: Keep-Alive107 Proxy-Connection: Keep-Alive
79 Proxy-Connection: Keep-Alive86 Proxy-Connection: Keep-Alive94 Proxy-Connection: Keep-Alive
81 Proxy-Connection: Keep-Alive88 Proxy-Connection: Keep-Alive96 Proxy-Connection: Keep-Alive
51 Proxy-Connection: Keep-Alive57 Proxy-Connection: Keep-Alive
46 Proxy-Connection: Keep-Alive52 Proxy-Connection: Keep-Alive
16 Connection: Keep-Alive52 Connection: Keep-Alive
47 Proxy-Connection: Keep-Alive53 Proxy-Connection: Keep-Alive
56 Proxy-Connection: Keep-Alive62 Proxy-Connection: Keep-Alive
19 : Filename(Filename), Keep(false) { in CleanupInstaller()27 if (!Keep && Filename != "-") in ~CleanupInstaller()41 Installer.Keep = true; in ToolOutputFile()
556 depthStencil->stencilBack.failOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()557 depthStencil->stencilBack.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()558 depthStencil->stencilBack.passOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()560 depthStencil->stencilFront.failOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()561 depthStencil->stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in StencilTestEnabled()562 depthStencil->stencilFront.passOp != wgpu::StencilOperation::Keep; in StencilTestEnabled()633 (mDepthStencil.stencilFront.failOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()634 mDepthStencil.stencilFront.depthFailOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()635 mDepthStencil.stencilFront.passOp != wgpu::StencilOperation::Keep)) || in RenderPipelineBase()637 (mDepthStencil.stencilBack.failOp != wgpu::StencilOperation::Keep || in RenderPipelineBase()[all …]
35 bool Keep;57 void keep() { Installer.Keep = true; } in keep()
105 stencilFace.failOp = dawn::StencilOperation::Keep; in ComboRenderPipelineDescriptor()106 stencilFace.depthFailOp = dawn::StencilOperation::Keep; in ComboRenderPipelineDescriptor()107 stencilFace.passOp = dawn::StencilOperation::Keep; in ComboRenderPipelineDescriptor()
325 mDepthStencilState->stencilBack.failOp != dawn::StencilOperation::Keep || in StencilTestEnabled()326 mDepthStencilState->stencilBack.depthFailOp != dawn::StencilOperation::Keep || in StencilTestEnabled()327 mDepthStencilState->stencilBack.passOp != dawn::StencilOperation::Keep || in StencilTestEnabled()329 mDepthStencilState->stencilFront.failOp != dawn::StencilOperation::Keep || in StencilTestEnabled()330 mDepthStencilState->stencilFront.depthFailOp != dawn::StencilOperation::Keep || in StencilTestEnabled()331 mDepthStencilState->stencilFront.passOp != dawn::StencilOperation::Keep; in StencilTestEnabled()398 mDepthStencilState.stencilBack.failOp = dawn::StencilOperation::Keep; in RenderPipelineBase()399 mDepthStencilState.stencilBack.depthFailOp = dawn::StencilOperation::Keep; in RenderPipelineBase()400 mDepthStencilState.stencilBack.passOp = dawn::StencilOperation::Keep; in RenderPipelineBase()402 mDepthStencilState.stencilFront.failOp = dawn::StencilOperation::Keep; in RenderPipelineBase()[all …]
90 stencilFace.failOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()91 stencilFace.depthFailOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()92 stencilFace.passOp = wgpu::StencilOperation::Keep; in ComboRenderPipelineDescriptor()