Searched refs:LOAD_FUNC (Results 1 – 3 of 3) sorted by relevance
31 #define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; macro43 LOAD_FUNC(eglGetDisplay); in Emscripten_GLES_LoadLibrary()44 LOAD_FUNC(eglInitialize); in Emscripten_GLES_LoadLibrary()45 LOAD_FUNC(eglTerminate); in Emscripten_GLES_LoadLibrary()46 LOAD_FUNC(eglGetProcAddress); in Emscripten_GLES_LoadLibrary()47 LOAD_FUNC(eglChooseConfig); in Emscripten_GLES_LoadLibrary()48 LOAD_FUNC(eglGetConfigAttrib); in Emscripten_GLES_LoadLibrary()49 LOAD_FUNC(eglCreateContext); in Emscripten_GLES_LoadLibrary()50 LOAD_FUNC(eglDestroyContext); in Emscripten_GLES_LoadLibrary()51 LOAD_FUNC(eglCreateWindowSurface); in Emscripten_GLES_LoadLibrary()[all …]
71 #define LOAD_FUNC(NAME) \ macro251 LOAD_FUNC(eglGetDisplay); in SDL_EGL_LoadLibrary()252 LOAD_FUNC(eglInitialize); in SDL_EGL_LoadLibrary()253 LOAD_FUNC(eglTerminate); in SDL_EGL_LoadLibrary()254 LOAD_FUNC(eglGetProcAddress); in SDL_EGL_LoadLibrary()255 LOAD_FUNC(eglChooseConfig); in SDL_EGL_LoadLibrary()256 LOAD_FUNC(eglGetConfigAttrib); in SDL_EGL_LoadLibrary()257 LOAD_FUNC(eglCreateContext); in SDL_EGL_LoadLibrary()258 LOAD_FUNC(eglDestroyContext); in SDL_EGL_LoadLibrary()259 LOAD_FUNC(eglCreateWindowSurface); in SDL_EGL_LoadLibrary()[all …]
188 #define LOAD_FUNC(NAME) \ in VIVANTE_VideoInit() macro192 LOAD_FUNC(fbGetDisplay); in VIVANTE_VideoInit()193 LOAD_FUNC(fbGetDisplayByIndex); in VIVANTE_VideoInit()194 LOAD_FUNC(fbGetDisplayGeometry); in VIVANTE_VideoInit()195 LOAD_FUNC(fbGetDisplayInfo); in VIVANTE_VideoInit()196 LOAD_FUNC(fbDestroyDisplay); in VIVANTE_VideoInit()197 LOAD_FUNC(fbCreateWindow); in VIVANTE_VideoInit()198 LOAD_FUNC(fbGetWindowGeometry); in VIVANTE_VideoInit()199 LOAD_FUNC(fbGetWindowInfo); in VIVANTE_VideoInit()200 LOAD_FUNC(fbDestroyWindow); in VIVANTE_VideoInit()