Searched refs:LOCK_UNLOCKED (Results 1 – 5 of 5) sorted by relevance
204 LOCK_UNLOCKED, enumerator625 return external.lock == LOCK_UNLOCKED && in isUnlocked()626 internal.lock == LOCK_UNLOCKED && in isUnlocked()627 stencil.lock == LOCK_UNLOCKED; in isUnlocked()
1133 case LOCK_UNLOCKED: in lockRect()1182 lock = LOCK_UNLOCKED; in unlockRect()1234 external.lock = LOCK_UNLOCKED; in Surface()1249 internal.lock = LOCK_UNLOCKED; in Surface()1264 stencil.lock = LOCK_UNLOCKED; in Surface()1291 external.lock = LOCK_UNLOCKED; in Surface()1306 internal.lock = LOCK_UNLOCKED; in Surface()1321 stencil.lock = LOCK_UNLOCKED; in Surface()1407 if(lock != LOCK_UNLOCKED) in lockInternal()1462 case LOCK_UNLOCKED: in lockInternal()[all …]
122 mipmap.buffer[face] = surface->lockInternal(-border, -border, 0, LOCK_UNLOCKED, PRIVATE); in setTextureLevel()
1268 #define LOCK_UNLOCKED 1 macro
1198 if(lock == sw::LOCK_UNLOCKED) in lockInternal()