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Searched refs:ListMode (Results 1 – 9 of 9) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dglthread_marshal.h442 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Enable()
455 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Disable()
466 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushAttrib()
484 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopAttrib()
503 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPushEXT()
512 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPopEXT()
521 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_ActiveTexture()
532 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushMatrix()
541 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopMatrix()
550 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixMode()
[all …]
Dglthread_draw.c386 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_arrays()
501 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawArrays()
779 if (compiled_into_dlist && ctx->GLThread.ListMode) in draw_elements()
852 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_elements()
994 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawElementsBaseVertex()
Dglthread.h157 GLenum ListMode; /**< Zero if not inside display list, else list mode. */ member
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/
Dgl_enum_utils_autogen.h115 ListMode, enumerator
Dgl_enum_utils_autogen.cpp4315 case GLenumGroup::ListMode: in GLenumToString()
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
Dgl_enum_utils_autogen.h110 ListMode, enumerator
/third_party/flutter/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_0_autogen.cpp2987 GLenumToString(GLenumGroup::ListMode, mode)); in NewList()
/third_party/skia/third_party/externals/angle2/src/libGL/
Dentry_points_gl_1_autogen.cpp3816 GLenumToString(GLenumGroup::ListMode, mode)); in GL_NewList()
/third_party/mesa3d/docs/relnotes/
D21.1.0.rst3302 - glthread: rename inside_dlist to ListMode for future use