Searched refs:ListMode (Results 1 – 9 of 9) sorted by relevance
442 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Enable()455 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Disable()466 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushAttrib()484 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopAttrib()503 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPushEXT()512 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixPopEXT()521 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_ActiveTexture()532 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PushMatrix()541 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_PopMatrix()550 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_MatrixMode()[all …]
386 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_arrays()501 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawArrays()779 if (compiled_into_dlist && ctx->GLThread.ListMode) in draw_elements()852 if (compiled_into_dlist && ctx->GLThread.ListMode) { in draw_elements()994 if (ctx->GLThread.ListMode) in _mesa_marshal_MultiDrawElementsBaseVertex()
157 GLenum ListMode; /**< Zero if not inside display list, else list mode. */ member
115 ListMode, enumerator
4315 case GLenumGroup::ListMode: in GLenumToString()
110 ListMode, enumerator
2987 GLenumToString(GLenumGroup::ListMode, mode)); in NewList()
3816 GLenumToString(GLenumGroup::ListMode, mode)); in GL_NewList()
3302 - glthread: rename inside_dlist to ListMode for future use