Home
last modified time | relevance | path

Searched refs:LogicalState (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/resource_state_manager/
DD3D12ResourceState.h103 struct LogicalState struct
115 std::vector<LogicalState> m_spLogicalState; argument
130 void SetLogicalResourceState(LogicalState const& State);
131 void SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& State);
132 LogicalState const& GetLogicalSubresourceState(UINT SubresourceIndex) const;
286 const CCurrentResourceState::LogicalState &NewLogicalState);
DD3D12ResourceState.cpp96 m_spLogicalState[0] = LogicalState{}; in CCurrentResourceState()
132 void CCurrentResourceState::SetLogicalResourceState(LogicalState const& State) in SetLogicalResourceState()
139 void CCurrentResourceState::SetLogicalSubresourceState(UINT SubresourceIndex, LogicalState const& S… in SetLogicalSubresourceState()
146 auto CCurrentResourceState::GetLogicalSubresourceState(UINT SubresourceIndex) const -> LogicalState in GetLogicalSubresourceState()
159 m_spLogicalState[0] = LogicalState{}; in Reset()
235 … const CCurrentResourceState::LogicalState &NewLogicalState) in AddCurrentStateUpdate()
308 …CCurrentResourceState::LogicalState CurrentLogicalState = CurrentState.GetLogicalSubresourceState(… in ProcessTransitioningSubresourceExplicit()
349 CCurrentResourceState::LogicalState NewLogicalState{after, ExecutionId, IsPromotion, MayDecay}; in ProcessTransitioningSubresourceExplicit()