Searched refs:MALLOC_STRUCT (Results 1 – 25 of 37) sorted by relevance
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159 list->next = MALLOC_STRUCT(nine_shader_variant); in nine_shader_variant_add()218 list->next = MALLOC_STRUCT(nine_shader_variant_so); in nine_shader_variant_so_add()285 *next_allocate = MALLOC_STRUCT(nine_shader_constant_combination); in nine_shader_constant_combination_key()
90 tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext()94 struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab ); in _tnl_CreateContext()
42 struct translate_cache *cache = MALLOC_STRUCT(translate_cache); in translate_cache_create()
54 #define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T)) macro
199 alloc = MALLOC_STRUCT(nouveau_mm_allocation); in nouveau_mm_allocate()246 struct nouveau_mman *cache = MALLOC_STRUCT(nouveau_mman); in nouveau_mm_create()
404 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_buffer_transfer_map()662 struct nouveau_transfer *tx = MALLOC_STRUCT(nouveau_transfer); in nouveau_user_ptr_transfer_map()
135 so = MALLOC_STRUCT(nv30_sampler_state); in nv30_sampler_state_create()227 so = MALLOC_STRUCT(nv30_sampler_view); in nv30_sampler_view_create()
66 struct lp_rasterizer_state *state = MALLOC_STRUCT(lp_rasterizer_state); in llvmpipe_create_rasterizer_state()
356 struct data_block *block = MALLOC_STRUCT(data_block); in lp_scene_new_data_block()
128 struct lima_dump *ret = MALLOC_STRUCT(lima_dump); in lima_dump_create()
66 ht = MALLOC_STRUCT(handle_table); in handle_table_create()
68 bm = MALLOC_STRUCT(util_bitmask); in util_bitmask_create()
170 rbuf = MALLOC_STRUCT(r300_resource); in r300_buffer_create()
115 tc->tile = MALLOC_STRUCT( softpipe_cached_tile ); in sp_create_tile_cache()451 struct softpipe_cached_tile * tile = MALLOC_STRUCT(softpipe_cached_tile); in sp_alloc_tile()
337 struct pipe_reference *f = MALLOC_STRUCT(pipe_reference); in noop_flush()393 struct pipe_reference *f = MALLOC_STRUCT(pipe_reference); in noop_create_fence()
106 table->id_alloc = MALLOC_STRUCT(util_idalloc); in init_name_reuse()
47 struct gl_memory_object *obj = MALLOC_STRUCT(gl_memory_object); in _mesa_new_memory_object()
325 struct gl_vertex_array_object *obj = MALLOC_STRUCT(gl_vertex_array_object); in _mesa_new_vao()
200 entry = MALLOC_STRUCT(minmax_cache_entry); in vbo_minmax_cache_store()
115 transfer = MALLOC_STRUCT(pipe_transfer); in svga_buffer_transfer_map()
309 entry = MALLOC_STRUCT(st_zombie_sampler_view_node); in st_save_zombie_sampler_view()341 entry = MALLOC_STRUCT(st_zombie_shader_node); in st_save_zombie_shader()
76 view = MALLOC_STRUCT(nv50_tic_entry); in nv50_create_texture_view()
487 struct nv50_tsc_entry *so = MALLOC_STRUCT(nv50_tsc_entry); in nv50_sampler_state_create()1139 struct nv50_so_target *targ = MALLOC_STRUCT(nv50_so_target); in nv50_so_target_create()
276 so = MALLOC_STRUCT(nv50_stream_output_state); in nv50_program_create_strmout_state()
580 rbuffer = MALLOC_STRUCT(r600_resource); in r600_alloc_buffer_struct()