Searched refs:MATERIAL_COLOR1 (Results 1 – 3 of 3) sorted by relevance
289 diffuseMaterialSource = MATERIAL_COLOR1; in init()672 (diffuseMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexDiffuseMaterialSourceActive()689 (specularMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexSpecularMaterialSourceActive()706 (ambientMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexAmbientMaterialSourceActive()723 (emissiveMaterialSource == MATERIAL_COLOR1 && !input[Color0]) || in vertexEmissiveMaterialSourceActive()
244 MATERIAL_COLOR1, enumerator
312 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()363 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()410 else if(state.vertexAmbientMaterialSourceActive == MATERIAL_COLOR1) in pipeline()441 else if(state.vertexEmissiveMaterialSourceActive == MATERIAL_COLOR1) in pipeline()464 else if(state.vertexDiffuseMaterialSourceActive == MATERIAL_COLOR1) in pipeline()483 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()