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Searched refs:MAT_BIT_BACK_EMISSION (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/mesa/main/
Dlight.c626 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()
716 if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { in _mesa_update_material()
797 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()
1004 MAT_BIT_BACK_EMISSION | in _mesa_update_light_materials()
Dmtypes.h217 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) macro
231 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
/third_party/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_state_tnl.c77 if (m & MAT_BIT_BACK_EMISSION) in get_material_bitmask()
/third_party/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c934 if (mask & MAT_BIT_BACK_EMISSION) { in r200ColorMaterial()
1030 if (mask & MAT_BIT_BACK_EMISSION) { in r200UpdateMaterial()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c619 if (updateMats & MAT_BIT_BACK_EMISSION) in vbo_exec_Materialfv()