Searched refs:MAT_BIT_BACK_EMISSION (Results 1 – 5 of 5) sorted by relevance
626 bitmask |= MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION; in _mesa_material_bitmask()716 if (bitmask & (MAT_BIT_BACK_EMISSION | MAT_BIT_BACK_AMBIENT)) { in _mesa_update_material()797 GLuint legal = (MAT_BIT_FRONT_EMISSION | MAT_BIT_BACK_EMISSION | in _mesa_ColorMaterial()1004 MAT_BIT_BACK_EMISSION | in _mesa_update_light_materials()
217 #define MAT_BIT_BACK_EMISSION (1<<MAT_ATTRIB_BACK_EMISSION) macro231 #define BACK_MATERIAL_BITS (MAT_BIT_BACK_EMISSION | \
77 if (m & MAT_BIT_BACK_EMISSION) in get_material_bitmask()
934 if (mask & MAT_BIT_BACK_EMISSION) { in r200ColorMaterial()1030 if (mask & MAT_BIT_BACK_EMISSION) { in r200UpdateMaterial()
619 if (updateMats & MAT_BIT_BACK_EMISSION) in vbo_exec_Materialfv()